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NPC Generator

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Advanced [show]


John Blythe, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His head has been shaved. He wears crescent spectacles with a black brim.

Personality: He speaks before he thinks and is too direct. He is a very good compulsive liar and kleptomaniac.

History: John was born in the west. At a young age he loved to build and create. He made a point of taking high paying jobs and getting most of it up front. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants to meet his childhood hero; and a rival would like him out of the picture

Ideals: Persistence. Flaws: Ugly, Impulsive. Bonds: Adventurer, Criminal record. Occupation: Barber

Voice: Rolls R's

Attributes [hide]

John Blythe, Male Human Fighter 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)13 (+1) 10 (+0)16 (+3)
Skills Athletics +3, History +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3

Possessions: 80 gp.


Social Check DCs


Gunter Braxton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He typically wears tan cloth garments or leather armor. His black hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: His tongue was cut out and he uses sign language. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He comes from a rich eastern family. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and meet up once more with his childhood friend

Flaws: Disease. Bonds: Enemies, Rich, Adventurer, Debt. Occupation: Actor

Voice: Pirate accent

Attributes [hide]

Gunter Braxton, Male Human Aristocrat 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)10 (+0) 13 (+1)13 (+1)
Skills Insight +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2000 sp. Rock crystal (20 gp). 1 Half-Plate. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Chem Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a white cloak and cross-gartered brown stockings. He is bristling with hidden weapons, mostly axes and scythes. He keeps his blue hair in a flapper bob. He has a tattooed face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: Sold as a small child to a wizard, Chem was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: He has comitted a past crime that haunts him to this day; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Flaws: Cynical. Bonds: Criminal record, Enemies, Mentor, Family. Occupation: Shoemaker

Voice: Raspy

Attributes [hide]

Chem Serenity, Male Tiefling Commoner 6
Medium (5'8") Tiefling, True Neutral (CR 6)
Armor Class 13
Hit Points 13 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 9 (-1)13 (+1) 9 (-1)14 (+2)
Skills Arcana +4, Performance +5
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 200 gp. Black opal (1100 gp). Azurite (12 gp). Alexandrite (1000 gp). Deep blue spinel (1000 gp).


Social Check DCs


Beast Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is portly but not overly obese. He has brown fur. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: A deeply religious man he believes everything happens for a reason. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised in a forest tribe. His mother was a soldier and died while he was still young. Beast was left his mother's suit of armor and trained in its use and care. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and he has a rivalry with the church that dominates his actions

Flaws: Impulsive. Bonds: Attractive, Religious, Nature, Military. Occupation: Ruler

Voice: Spits and sputters

Attributes [hide]

Beast Of Claws, Male Tabaxi Warlock 2
Medium (6'1") Tabaxi, Chaotic Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)15 (+2) 12 (+1)13 (+1)
Skills Deception +3, Stealth +2
Senses Passive Perception 11
Languages Common, Infernal, Auran
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12220000

Possessions: 140 gp.


Social Check DCs

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