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NPC Generator

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Advanced [show]


Adrik Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears professional attire. His silver hair is cut jaggedly and amateurishly. He has several tiny emerald earrings on each ear.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. From his teen years he was always beautiful and desirable, so people have always doted on him. He has never given up on his dancing dream.

Motivation: He has money and likes to spend it; and wants to have a good time and be beloved

Ideals: Philantrophist, Joker, Artistic. Bonds: Attractive, Rich. Occupation: Priest

Voice: Gruff and masculine

Attributes [hide]

Adrik Trueblood, Male Dwarf Barbarian 4
Medium (4'2") Dwarf, Lawful Good (CR 4)
Armor Class 12
Hit Points 54 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)15 (+2) 13 (+1)9 (-1)
Skills Arcana +4, Deception +1
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 25000 sp. 1 Minor magic item.


Social Check DCs


Cask In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears long strands of sapphire and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His red fur has been sun bleached extensively. His ears are large.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He plays an instrument quite well.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Jeweler arts, while his mother instructed him in etiquette, music and courtly manner. He took every job he could get his hands on, but the opportunities for Tabaxis in the west were limited. He has never given up on his music dream.

Motivation: He has money and likes to spend it.

Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Jeweler

Voice: Excited and jittery

Attributes [hide]

Cask In the Wind, Male Tabaxi Commoner 16
Medium (5'4") Tabaxi, Neutral Good (CR 16)
Armor Class 14
Hit Points 38 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 10 (+0)9 (-1) 17 (+3)20 (+5)
Skills Performance +10, Persuasion +10
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 4d10+0, Ranged +9 / 4d10+4, Grapple +4

Possessions: 6000 gp. Silver ewer (10 gp). Gold dragon comb with red garnet eye (1300 gp). Jeweled electrum ring (3000 gp). A small bag of saffron. (10 gp). Gold and topaz bottle stopper cork (1300 gp). Golden circlet with four aquamarines (2000 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). Old masterpiece painting (2300 gp). Silver ewer (10 gp).


Social Check DCs


Gunter Wellington, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears baggy red pantaloons and a grey scarf. His auburn hair is cut short. He wears large thick round spectacles.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born blind and as such lacked many opportunities for work. He moved out west to avoid the crime he committed. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has decided he is irredeemable; and wants to work out more often

Ideals: Athletic, Justice. Flaws: Insane, Disease. Bonds: Criminal record. Occupation: Carpenter

Voice: Speaks with a cold

Attributes [hide]

Gunter Wellington, Male Human Monk 6
Medium (6'2") Human, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 49 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 18 (+4)13 (+1) 18 (+4)15 (+2)
Skills Performance +5, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 800 gp. Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). Solid gold idol (600 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp). 1 Minor magic item.


Social Check DCs


Fargrim Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears skinny pants and wears a white and violet robe with the hood down. He has no hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is harsh and unforgiving.

History: Fargrim was born in the north. At a young age he loved to build and create. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC.

Ideals: Persistence. Flaws: Ugly, Emotional, Antagonistic. Occupation: Slave Trader

Voice: Russian accent

Attributes [hide]

Fargrim Ironfist, Male Dwarf Fighter 11
Medium (4'4") Dwarf, Neutral Evil (CR 11)
Armor Class 13
Hit Points 115 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 16 (+3)10 (+0) 12 (+1)11 (+0)
Skills Insight +5, Investigation +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 330 pp. Citrine (70 gp). Chrysoprase (70 gp). Silver pearl (160 gp).


Social Check DCs

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