Heskan Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a grey collared shirt and green pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His black crest is greasy and uncared for. He has several tiny emerald earrings on each ear.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He is the product a well kept family trust fund and as such has never really known need. A gifted student he started as a Ruler, but he got bored and became a Shoemaker. He struck the Shoemaker job and began his own company from there.
Motivation: He is unsatisfied with his job.
Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Job, In love. Occupation: Shoemaker
Voice: Loud with bravado
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 110 gp.
Erky Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: He wears a black small hat and black clothes. He is bristling with hidden weapons, mostly rapiers and hammers. His hair is long and silver with streaks of brown, and is pulled back with small black clips. His beard is brown, braided, and well cared for. He wears crescent spectacles with a black brim.
Personality: Erky speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He always tries to repair and not replace. It was this mentality that drove him into the Sellsword business.
History: He was born blind and as such lacked many opportunities for work. Brilliant and gifted he never wanted to apply himself. Recently he has begun working with bootleggers and crooks.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Impeccable, Persistence, Gifted. Flaws: Disease. Bonds: Criminal record, Enemies. Occupation: Sellsword
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Pink pearl (50 gp). 1 Minor magic item.
Kipper Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft tan waves gently in the breeze. He wears a colorful flower in his black hair. His eyes are a pleasant hazel.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Animals are drawn to him, and he is able to talk to them.
History: Kipper hails from a village terrorized by brigands. He has chosen to use the inheritance that was left to him frivolously. Days after completing his studies, news broke out that his hometown was attacked by brigands. Kipper was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: He wants revenge against brigands; and someone believes him a fraud
Ideals: Optimist, Gifted. Bonds: Rich, Attractive, Enemies. Occupation: Stableman
Voice: Breathy voice
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 16 (+3) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp. Cloth of gold vestments (120 gp). 1 Chain shirt.
Halander Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a simple burlap shirt and baggy pants. He conceals his kukri with his veritable burlap sack of a shirt. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was raised in a mountains tribe. His mother was a soldier and died while he was still young. Halander was left his mother's suit of armor and trained in its use and care. He inherited the family business which he has now maintained for 13 years.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Insane. Bonds: Job, Rich, Nature, Military. Occupation: Assassin
Voice: Slow speaker
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 7)
Armor Class 14
Hit Points 23 (7d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 11 (+0) | 15 (+2) | 12 (+1) | 19 (+4) |
Senses Passive Perception 14
Languages Common, Halfling, Aquan, Auran
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 900 gp.
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