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NPC Generator

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Advanced [show]


Maagog Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears bulky black painted plate armor. His small hat is riddled with cuts and holes. He has a tattooed face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is obsessed with a lost civilization.

History: Maagog was raised in a hard working conservative environment. His childhood dream was to be a Unemployed, but he was a colossal failure. He inherited the family business which he has now maintained for 12 years.

Motivation: He feels kind of lost in life; and meet up once more with his childhood friend

Flaws: Ugly, Depressed. Bonds: Poor, Adventurer, Job. Occupation: Sailor

Voice: Stutters

Attributes [hide]

Maagog Baharoosh, Male Dragonborn Aristocrat 8
Medium (6'1") Dragonborn, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 66 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)11 (+0) 13 (+1)20 (+5)
Skills Persuasion +8, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 1400 gp.


Social Check DCs


Ront Reid, Male Half-Orc [Permalink]

Personal [hide]

Description: A moderately attractive man, he likes to wear green tank tops with brown pants. His blonde hair is lengthy and is close to two feet long. His blue eyes have a joyful gleam in them most of the time.

Personality: Abrasive and pushy, he has a hard time making friends. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: He comes from a rich southern family. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: An old rival family wants him found; and he is greedy

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Family, Rich. Occupation: Fisher

Voice: Tuts and clicks tongue

Attributes [hide]

Ront Reid, Male Half-Orc Aristocrat 13
Medium (6'5") Half-Orc, True Neutral (CR 13)
Armor Class 12
Hit Points 101 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)13 (+1) 14 (+2)13 (+1)
Skills Religion +5
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2

Possessions: 1000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). Finely wrought small gold bracelet (10 gp). Gold and topaz bottle stopper cork (1100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Direcris Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an entirely green suit with white socks and a vest with buckled shoes. He wears his copper crest up. His eyes are likewise gold. His teeth are white and perfect.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in the south, but his parents moved at a very young age to the east. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.

Motivation: He is content.

Ideals: Gifted. Flaws: Emotional. Bonds: Attractive, Immigrant. Occupation: Hunter

Voice: Switch between two voices

Attributes [hide]

Direcris Daardendrian, Male Dragonborn Warlock 14
Medium (6'4") Dragonborn, Neutral Good (CR 14)
Armor Class 12
Hit Points 110 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)9 (-1) 13 (+1)16 (+3)
Skills Perception +6, Sleight of Hand +7
Senses Passive Perception 17
Languages
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 4000 gp. Chrysoprase (80 gp). Deep green spinel (90 gp). Alexandrite (400 gp). Red garnet (90 gp). Lapis lazuli (10 gp). Azurite (10 gp). Eye agate (10 gp).


Social Check DCs


Oskar Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man is generally shirtless and showing off his tattooed chest. His clothes are grease stained in places. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He wears an eyepatch.

Personality: He loves telling others what to do and how they should feel about things. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the south, but his parents moved at a very young age to the north. When money was particularly tight he was walking through alleys when he overheard a Crown-heir hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the south; and he has a rivalry with the church that dominates his actions

Ideals: Opinionated, Extrovert, Entrepeneur. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Crown-heir

Voice: Prounounces S like Z

Attributes [hide]

Oskar Durthane, Male Dwarf Commoner 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)14 (+2) 14 (+2)13 (+1)
Skills Athletics +3, Deception +3
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Druidic
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3

Possessions: 40 pp.


Social Check DCs

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