Faran Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he tends to wear a green poncho over his likewise colored trousers and shirt. His brown hair is knotted and matted. He wears an eyepatch.
Personality: He likes to make people angry or surprised. He is obsessed with finding treasure.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has dedicated himself to building a better kind of golem.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Rich. Occupation: Glassblower
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 15
Hit Points 46 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 18 (+4) | 14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Elven
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +5
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Elegant In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a tan and blue robe with the hood down. He keeps his lavender fur in a flapper bob. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is able to fit into much smaller and tighter spaces than normal.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He helped his mother out around the business and became quite the natural. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend.
Ideals: Gifted. Bonds: Attractive, Job, Adventurer. Occupation: Tanner
Voice: Australian accent
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Good (CR 4)
Armor Class 14
Hit Points 18 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 11 (+0) | 12 (+1) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Eye agate (11 gp). Banded agate (11 gp). 1 Minor magic item.
Thomas Dalton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is generally well dressed albeit a few years behind the times. He has a small bristly mustache and wavy silver hair. His skin is flawless and his violet eyes scan people very quickly.
Personality: He does not believe in betrayal or weakness as things to be tolerated. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. During his travels, Thomas and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Thomas discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Thomas fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Justice. Flaws: Disease. Bonds: Attractive, Has a crush, Adventurer. Occupation: Fisher
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 11)
Armor Class 13
Hit Points 29 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Aquan
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 400 gp. Jeweled anklet (3000 gp). Gold dragon comb with red garnet eye (1100 gp). Embroidered silk and velvet mantle with numerous moonstones (2600 gp). Gold music box (3000 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Morkral Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears green leather gloves, a green jacket, and tight pants. He has relatively light skin and is very physically imposing due to his abundance of muscles. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has been a successful dealer in antiques buying low and selling high.
Motivation: Seeks redemption; and he is unsatisfied with his job
Ideals: Gifted, Entrepeneur. Bonds: Attractive, Job, Criminal record. Occupation: Mason
Voice: Low range voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 12)
Armor Class 9
Hit Points 62 (12d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 17 (+3) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Celestial
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1
Possessions: 2000 gp. Rock crystal (80 gp). Golden yellow topaz (1000 gp). Obsidian (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

