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NPC Generator

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Advanced [show]


Erky Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and blue, and wears rings and necklaces with large, colorful gems. He is portly but not overly obese. His black hair and beard is wavy and long. His amber eyes are slightly larger than normal.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a small toy that he constantly fidgets with.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Flaws: Disease, Addict, Ugly. Bonds: Rich, Military, Family. Occupation: Animal Trainer

Voice: Sensual and smooth

Attributes [hide]

Erky Maekkelferce, Male Gnome Cleric 4
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 37 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)15 (+2) 11 (+0)16 (+3)
Skills Arcana +4, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 500 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Cask Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a moderate pudge and is not very fit. His orange fur, when down, is lengthy. His eyes, though not visible through his cowl, are yellow.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He uses divination through singing.

History: Cask was born with his father's beautiful face. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has built up a small fortune and can afford his own way.

Motivation: To reunite with his absent father; and he uses money and sex appeal to get what he needs

Ideals: Philantrophist, Gifted. Bonds: Rich, Attractive, Nature. Occupation: Dyer

Voice: Sleepy voice

Attributes [hide]

Cask Of World, Male Tabaxi Druid 5
Medium (6'2") Tabaxi, Neutral Evil (CR 5)
Armor Class 14
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 17 (+3)17 (+3) 16 (+3)17 (+3)
Skills Nature +6, Stealth +7
Senses Passive Perception 13
Languages Common, Halfling, Terran, Goblin
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 500 gp. Pink pearl (60 gp). Banded agate (11 gp). 1 Minor magic item.


Social Check DCs


Fragrant In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His white fur is kept up in a ponytail inside a small hat. His eyes are yellow.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Banker arts, while his mother instructed him in etiquette, music and courtly manner. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants a kiss; and doesn't want to be a banker and was forced into it by his family

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Family, Rich, Has a crush. Occupation: Banker

Voice: Loud with bravado

Attributes [hide]

Fragrant In the Wind, Male Tabaxi Barbarian 10
Medium (6'1") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 78 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)11 (+0) 13 (+1)12 (+1)
Skills Animal Handling +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3

Possessions: 2400 gp. Rich purple corundum (700 gp). Sard (50 gp). Aquamarine (500 gp). White pearl (110 gp). Obsidian (14 gp).


Social Check DCs


Patrin Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears bulky brown painted plate armor. He keeps his white crest in a flapper bob. His eyes are red.

Personality: He is a Beggar first and foremost. He believes firmly that knowledge should be universal. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Patrin is combative with any and all who dare try his patience in the slightest.

History: Born to a Shepherd, his father struggled to pay the bills. A freak accident while working with his Shepherd father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Justice. Flaws: Disease. Bonds: Job, Adventurer, Poor. Occupation: Beggar

Voice: Posh accent

Attributes [hide]

Patrin Argenthrixus, Male Dragonborn Barbarian 9
Medium (6'3") Dragonborn, Neutral Good (CR 9)
Armor Class 11
Hit Points 76 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)10 (+0) 14 (+2)14 (+2)
Skills Animal Handling +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4

Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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