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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Nalral Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. With bright silver hair and a scraggly beard. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Energy wise he seems alert and responsive.

History: He comes from a rich southern family. Nalral was born on a far southern plains where he grew up under the tutelage of his father, an expert Ploughman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Joker, Professionalism. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Ploughman

Voice: Booming voice

Attributes [hide]

Nalral Goldfinder, Male Dwarf Aristocrat 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)11 (+0) 10 (+0)10 (+0)
Skills Nature +2, Performance +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 10000 cp. Black pearl (200 gp). Deep blue spinel (200 gp). 1 Superior lock.


Social Check DCs


Morkral Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He typically wears a sleeveless long coat of deep yellow leather and dull black iron scale mail. His head has been shaved. His brown eyes dart from person to person.

Personality: He hates Dwarves with a passion. As such he is filled with self loathing. Animals are drawn to him, and he is able to talk to them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He was granted necromantic powers by his dying brother.

Motivation: A strong sense of loyalty to Dwarven people.

Ideals: Athletic, Gifted. Flaws: Ugly, Racist. Bonds: Slave. Occupation: Herbalist

Voice: Low rumbling, strings words together

Attributes [hide]

Morkral Rumnaheim, Male Dwarf Commoner 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)12 (+1) 10 (+0)13 (+1)
Skills Acrobatics +3, Nature +3
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3

Possessions: 140 gp. Carnelian (70 gp). Red garnet (160 gp).


Social Check DCs


Abad Mystery, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a well pressed and immaculate suit (or dress). His white hair has been sun bleached extensively. His eyes are gold.

Personality: He can speak with the recently deceased. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.

Motivation: He is wracked by social anxiety; and he has passion for adventuring and risk

Ideals: Gifted, Philantrophist. Flaws: Fearful. Bonds: Military, Adventurer. Occupation: Farmer

Voice: Scratchy, weak

Attributes [hide]

Abad Mystery, Male Tiefling Warrior 2
Medium (5'2") Tiefling, True Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)16 (+3) 9 (-1)14 (+2)
Skills Nature +5, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Elven, Dwarven, Giant
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 700 sp.


Social Check DCs


Ethereal Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses in tan turtlenecks beneath a grey coat with white slacks. He has moderate length brown fur. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in the north to a Dyer, Ethereal learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Dyer.

Motivation: He wants revenge against illithids; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Nature, Job. Occupation: Dyer

Voice: Booming voice

Attributes [hide]

Ethereal Of Ale, Male Tabaxi Aristocrat 4
Medium (5'9") Tabaxi, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)11 (+0) 15 (+2)15 (+2)
Skills Insight +4, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 26000 sp. 6 Acid flasks.


Social Check DCs

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