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NPC Generator

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Advanced [show]


Damien Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears dull green sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: He was born in a small desert village. He took every job he could get his hands on, but the opportunities for Halflings in the north were limited. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and marry his brother to traveling adventurers

Ideals: Optimist, Artistic. Bonds: Family, Nature, Immigrant. Occupation: Sailor

Voice: Jamaican accent

Attributes [hide]

Damien Warmwater, Male Halfling Warrior 6
Small (3'2") Halfling, Chaotic Good (CR 6)
Armor Class 15
Hit Points 26 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 9 (-1)13 (+1) 14 (+2)13 (+1)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Terran
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 20 pp.


Social Check DCs


Ozyman Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is constantly adorned with expensive silk clothing, often dyed in bright black and green, and wears rings and necklaces with large, colorful gems. He wears his chestnut hair up. His thin eyebrows rest above his beady brown eyes.

Personality: He has always had a great fascination with Halfling culture. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was raised in a plains tribe. As a young adult he joined a group advocating for an improvement in Halfling conditions. He now mingles about in high society.

Motivation: He is wracked by social anxiety.

Ideals: Fighting. Flaws: Ugly, Racist, Fearful. Bonds: Rich, Nature. Occupation: Bowyer

Voice: Spits and sputters

Attributes [hide]

Ozyman Sunmeadow, Male Halfling Ranger 8
Small (3'4") Halfling, Lawful Neutral (CR 8)
Armor Class 15
Hit Points 71 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 16 (+3)9 (-1) 15 (+2)14 (+2)
Skills Arcana +2, Nature +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1000 gp. Moss agate (11 gp). Aquamarine (900 gp). Red garnet (80 gp). Red spinel (80 gp). Red-brown spinel (80 gp). Deep blue spinel (900 gp). 1 Minor magic item.


Social Check DCs


Pushkrimp Milton, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is dressed in an above average manner. He wears his brown hair up in a very large beehive style do. His brown eyes dart from person to person to random spaces in the air.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was always a brilliant, if unscrupulous mind. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Bricklayer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable.

Ideals: Athletic, Logical. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Bricklayer

Voice: Sensual and smooth

Attributes [hide]

Pushkrimp Milton, Male Half-Orc Fighter 4
Medium (5'4") Half-Orc, True Neutral (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)12 (+1) 15 (+2)10 (+0)
Skills Acrobatics +2, Animal Handling +4
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4

Possessions: 300 gp. Amber (160 gp). 1 Minor magic item.


Social Check DCs


Hadarai Firahel, Male Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a brown armored body suit, with a simple green line shooting up and back down. His hair, while still mostly black, has prominent grey streaks. His eyes are gray and he is always smoking a pipe.

Personality: He hates Elves with a passion. As such he is filled with self loathing. He is used to getting what he wants. In part because he is a meticulous planner.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Fortune-teller father left him crippled. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Ideals: Professionalism. Flaws: Racist, Disease. Bonds: Rich. Occupation: Merchant

Voice: Uses lots of figures of speech

Attributes [hide]

Hadarai Firahel, Male Elf Cleric 11
Medium (4'11") Elf, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 74 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)15 (+2) 10 (+0)11 (+0)
Skills Investigation +6, Nature +6
Senses Passive Perception 10
Languages Common, Elven, Ignan, Infernal
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 1000 gp. Smoky quartz (30 gp). Alexandrite (1600 gp). Bloodstone (30 gp). Rose (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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