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NPC Generator

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Advanced [show]


Hugh Fasharash, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears dark leathers with embroidery. His head has been shaved. He is baby faced.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in the west, but his parents moved at a very young age to the north. His father was a mechanic, and taught him how to fix just about anything. He's also a talented Cook, but doesn't like to broadcast it.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Spice Merchant

Voice: Irish accent

Attributes [hide]

Hugh Fasharash, Male Half-Elf Paladin 15
Medium (5'0") Half-Elf, Chaotic Good (CR 15)
Armor Class 12
Hit Points 113 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)18 (+4) 16 (+3)18 (+4)
Skills Perception +8, Survival +8
Senses Passive Perception 18
Languages Common, Elven, Gnoll, Gnome, Aquan, Celestial
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1602111

Possessions: 1000 gp. Gold dragon comb with red garnet eye (700 gp). Carved bone or ivory statuette (70 gp). Embroidered and bejeweled glove (3000 gp). Embroidered and bejeweled glove (3000 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). A necklace of small pink pearls (4000 gp). Jeweled electrum ring (7000 gp). Gold and topaz bottle stopper cork (700 gp). Fire opal pendant on a fine gold chain (2400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Watson, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a green coat over a brown low-cut shirt, and a deerstalker hat upon his head. His chestnut hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: The child of a Miller, who enjoyed hunting, Aramil was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Athletic, Joker, Entrepeneur. Flaws: Insane. Bonds: Nature. Occupation: Dyer

Voice: Draws out vowels

Attributes [hide]

Aramil Watson, Male Half-Elf Sorcerer 10
Medium (5'6") Half-Elf, Neutral Good (CR 10)
Armor Class 9
Hit Points 27 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)17 (+3) 18 (+4)10 (+0)
Skills Perception +8, Performance +4
Senses Passive Perception 14
Languages Common, Elven, Undercommon, Dwarven, Halfling
Attacks Melee +7 / 3d6+3, Ranged +3 / 3d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1566665300

Possessions: 1700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Gentry, Male Half-Elf [Permalink]

Personal [hide]

Description: This man dresses in green turtlenecks beneath a white coat with grey slacks, and sports empty pouches on his belt. His hair is long and white with streaks of chestnut, and is pulled back with small green clips. His beard is chestnut, braided, and well cared for. He has a tattooed face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born in a small desert village. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now owns his own business.

Motivation: A strong sense of loyalty to Half-Elven people; and he has a rivalry with the church that dominates his actions

Flaws: Fearful, Racist. Bonds: Job, Religious, Nature. Occupation: Dyer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Charles Gentry, Male Half-Elf Wizard 5
Medium (4'11") Half-Elf, Lawful Evil (CR 5)
Armor Class 9
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 13 (+1)10 (+0) 14 (+2)15 (+2)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 100 gp.


Social Check DCs


Roge Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'4" and dresses well, wearing brown shirts, loose pants, and blazers most of the time. His auburn hair is kept up in a ponytail inside a wide-brimmed hat. His amber eyes are passionate and lively.

Personality: He will rave to anyone who will listen. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. In the meantime he has taken over work as a Fisher and occasionally as a mercenary.

Motivation: Sabotage a competitor; and wants to open a new tavern

Flaws: Insane. Bonds: Attractive, Adventurer, Nature, Job. Occupation: Fisher

Voice: Booming voice

Attributes [hide]

Roge Kettlewhistle, Male Halfling Warlock 6
Small (3'4") Halfling, Neutral Good (CR 6)
Armor Class 16
Hit Points 35 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 13 (+1)14 (+2) 11 (+0)13 (+1)
Skills Investigation +5, Stealth +8
Senses Passive Perception 10
Languages Common, Halfling, Orc, Gnome
Attacks Melee +3 / 2d6+0, Ranged +8 / 2d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 100 gp.


Social Check DCs

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