Krimmon Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is physically well-built. His silver hair is cut short with large spiked bangs in the front. His green eyes peer out from beneath his deerstalker blue hat.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. At a young age his father died while driving off some dire rats. His mother being the stubborn sort decided to stay and helped train him in monstrous two handed axe use. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Krimmon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he wants revenge against dire rats
Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Ploughman
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 16 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 100 pp. Rhodochrosite (10 gp). Golden yellow topaz (1100 gp). Aquamarine (1100 gp). 1 Minor magic item. 1 Minor magic item.
Thorpe Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: This light-skinned male is dressed in earthy colors with a blue and brown handkerchief worn on his right side. He is tall, broad shouldered and powerfully built. His head has been shaved. His ears are large.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born several months after his father was called into army service. He was an apprentice working in his father's forge. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Money/treasure; and expand his business
Flaws: Ugly, Antagonistic. Bonds: Family, Military, Job, Rich. Occupation: Beggar
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 9)
Armor Class 14
Hit Points 76 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
Possessions: 120000 cp. 1 Minor magic item. 1 Minor magic item.
Zepar Light, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is typically in his Junk Dealer uniform. His hair is red and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Eccentric and domineering, Zepar will drive conversation. He works hard and plays hard.
History: Zepar was born with his father's beautiful face. He helped his father out around the business and became quite the natural. Being a Junk Dealer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Extrovert. Flaws: Hedonist. Bonds: Job, Attractive, Criminal record. Occupation: Junk Dealer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 36 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 20 (+5) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Halfling, Goblin, Aquan, Infernal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
Dadalan Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. Beneath his clothing is a huge mess of scar tissue. His gold crest is drawn into a tight pony tail with a butterfly scrunchie. His otherwise smooth face is marked with small tiny scars.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dragonborn in existence. Further he is a bit of a stoner and is frequently out of it.
History: He was raised in a white middle class family as the only child. His father was very strict, and drilled into him lessons on being the perfect gentleman. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He feels the way he acts is they only way to get by in the world; and he seems to be bored by most things
Ideals: Justice, Impeccable. Flaws: Insane, Addict, Mundane. Bonds: Slave. Occupation: Miner
Voice: Low range voice
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 9)
Armor Class 14
Hit Points 96 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 18 (+4) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll, Goblin
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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