Azzakh Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears a grey shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them, and sports empty pouches on his belt. His crest is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is obsessed with finding treasure.
History: Sold as a small child to a wizard, Azzakh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To share knowledge with the world; and he's looking for his big break
Ideals: Logical. Flaws: Insomniac, Shy. Bonds: Adventurer, Mentor. Occupation: Jeweler
Voice: Creaky witch voice
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 10000 cp. Jet (140 gp). Eye agate (7 gp).
Bathin Fear, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear flannel. His white hair is greasy and uncared for. His eyes are gold and he is always smoking a pipe.
Personality: He never swears and excessively uses polite adverbs when speaking. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to a criminal king-pin and mafia family He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miller work with an outfit from a few towns over. Miller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has comitted a past crime that haunts him to this day; and balancing his hectic life and new miller responsibilities is difficult
Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Miller
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 45 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 16 (+3) | 17 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Undercommon, Goblin, Infernal
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: 50000 cp. Pink pearl (70 gp). Deep blue spinel (300 gp). Rock crystal (70 gp). Rock crystal (70 gp).
Cockaby Pingun, Male Gnome [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple grey robe with black stripes complete with hood. His moppish blonde hair is in a traditional bowl cut. He is baby faced.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Like his father and his brother before him, after school he went straight into learning to become a Doctor. He has worked as a Doctor like his father before him.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Job, Military. Occupation: Doctor
Voice: Relaxed voice
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 17 (+3) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Sylvan, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
Possessions: 150 gp. 1 Darkwood Shield.
Curran Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he is generally well dressed albeit a few years behind the times. He has dyed his greying brown hair a little too much giving a sharp brown color. This brown eyed westerner is not easily forgotten.
Personality: He is happy with his job as a Barber. He turns his eye from what people do, preferring to live and let live. He also hits on women, regardless of circumstances.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He ran away from his former home and has been making his living as a Barber for the past few years.
Motivation: Further expansion of business.
Flaws: Antagonistic. Bonds: Attractive, Poor, Job, Has a crush. Occupation: Barber
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'2") Halfling, Neutral Good (CR 16)
Armor Class 13
Hit Points 116 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
Possessions: 6000 gp. Freshwater pearl (16 gp). Deep green spinel (140 gp). Rose (30 gp). Black pearl (1200 gp). Malachite (16 gp). Zircon (30 gp). Lapis lazuli (16 gp). Alexandrite (1200 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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