Adelard Boleem, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a rapier, but if one is not available he will default to his hand crossbow. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his chestnut hair in a pixie cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Adelard was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Actor they were divorced and he won custody of their daughter. He worked as a Spy, and he later adopted a second daughter.
Motivation: Doesn't want to be a Spy and was forced into it by his family; and find a way to reverse the transformation of his sister
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Spy
Voice: Hollow voice
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 20 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 4 | 0 |
Possessions: 3000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Drifting Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is renowned for his bright black suits and hats. His fur is red, silky, and of moderate length. His yellow eyes are slightly larger than normal.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He comes from a rich southern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He has set out to sabotage the competition.
Motivation: To protect his home; and he uses money and sex appeal to get what he needs
Ideals: Joker. Flaws: Shy. Bonds: Attractive, Rich, Job, Guardian. Occupation: Performer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'2") Tabaxi, True Neutral (CR 9)
Armor Class 13
Hit Points 64 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 700 gp. 1 Minor magic item.
Henry Altham, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a yellow collared shirt and red pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His white hair is knotted and matted. His fair skin shows little sign of his aristocratic breeding.
Personality: Overbrimming with self-confidence, Henry isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in the east to a Detective, Henry learned a great deal about his mother's area of expertise. His mother was a mechanic, and taught him how to fix just about anything. He's also a talented Apothecary, but doesn't like to broadcast it.
Motivation: Nothing but the best is good enough for him; and further expansion of business
Ideals: Impeccable, Gifted, Persistence. Bonds: Attractive, Job. Occupation: Detective
Voice: Posh accent
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. Silver pearl (120 gp). 1 Breastplate.
Aldous Snape, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a blue armored body suit, with a simple green line shooting up and back down. He has wavy silver hair. He has a dull look in his gray eyes.
Personality: He dislikes all the random violence that takes place in the east. He does not believe in violence as a means to an end. He is a dedicated Layabout but believes his peers are too gung-ho.
History: From birth he was tutored by a cruel and relentless mentor. A freak accident while working with his Healer mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Pacifist, Fighting. Flaws: Disease. Bonds: Mentor. Occupation: Layabout
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 | 0 |
Possessions: 50 gp. Onyx (70 gp). 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!


