Oskar Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: He very much looks the part of a Merchant, and carries swords. His red hair is cut short with large spiked bangs in the front. He has a tattooed face.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: His parents moved while he was still in utero so he is the first generation to be born here. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new merchant responsibilities is difficult
Ideals: Fighting. Flaws: Sensitive. Bonds: Job, In love, Immigrant. Occupation: Merchant
Voice: Excited and jittery
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Goblin
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1000 cp. 1 Alchemist’s fire.
Kairon Talent, Male Tiefling [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He likes to wear black tank tops with brown pants. His whole body is exceptionally muscular. His blue hair is lengthy. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: A deeply religious man he believes everything happens for a reason. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He got into the Detective business at a young age. His childhood dream was to be a Priest, but he was a colossal failure. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Flaws: Addict, Secretive. Bonds: Immigrant, Religious, Job. Occupation: Detective
Voice: Jittery and nervous
Attributes [hide]
Medium (5'10") Tiefling, Lawful Good (CR 9)
Armor Class 12
Hit Points 72 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 14 (+2) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Undercommon, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
Possessions: 160 pp. Chrysoberyl (50 gp). Onyx (30 gp). Alexandrite (1000 gp).
Shump Churchill, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is renowned for his bright yellow suits and hats. He has golden hair. He has a dull look in his gray eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He invites people to come help in his community garden.
History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He has set out to sabotage the competition.
Motivation: Doesn't want to be a Engraver and was forced into it by his family; and to be a layabout again
Ideals: Passionate, Philantrophist. Bonds: Nature, Job, Family. Occupation: Engraver
Voice: Irish accent
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 31 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 11 (+0) | 15 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Abyssal, Gnome
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
Possessions: 6000 sp.
Chad Garcia, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears professional attire. His golden hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.
Personality: He never swears and excessively uses polite adverbs when speaking. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Chad hails from a village terrorized by gnolls. Chad was born on a far southern desert where he grew up under the tutelage of his father, an expert Navigator. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Optimist. Bonds: Attractive, Adventurer, Enemies, Immigrant. Occupation: Navigator
Voice: Spits and sputters
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 10000 cp. Golden yellow topaz (300 gp). Chalcedony (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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