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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Thervan Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a worn and beaten armor. His golden hair is braided into rings. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Thervan was raised in a hard working conservative environment. He has chosen to use the inheritance that was left to him frivolously. He then took over the family business and is one of the better Mercenary for hire.

Motivation: Wants to work out more often; and further expansion of business

Ideals: Disciplined, Athletic. Flaws: Fearful. Bonds: Job, Rich. Occupation: Mercenary

Voice: Mousy voice

Attributes [hide]

Thervan Caerdonel, Male Elf Druid 3
Medium (5'5") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)17 (+3) 10 (+0)16 (+3)
Skills Deception +5, Investigation +5
Senses Passive Perception 10
Languages Common, Elven, Aquan, Sylvan, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 3000 sp. Black opal (800 gp).


Social Check DCs


Richard Bradley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a lot of dark rich colors, with gold accents. His white hair is styled in orderly dreadlocks. His eyes are a pleasant violet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A powerful wizard made him what he is. A gifted student he started as a Barber, but he got bored and became a Carter. He inherited the family business which he has now maintained for 4 years.

Motivation: Marry his brother to traveling adventurers; and balancing his hectic life and new carter responsibilities is difficult

Ideals: Fighting. Bonds: Attractive, Job, Family, Mentor. Occupation: Carter

Voice: High pitched and raspy

Attributes [hide]

Richard Bradley, Male Human Rogue 11
Medium (6'3") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 95 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)18 (+4) 10 (+0)12 (+1)
Skills Investigation +8, Survival +4
Senses Passive Perception 10
Languages Common, Infernal, Goblin, Gnome, Abyssal
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1

Possessions: 1700 gp. Amber (140 gp). Rose (80 gp). Hematite (16 gp). Chrysoprase (80 gp). Chrysoprase (80 gp). Pink pearl (140 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dadalan Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He wears a fine chain shirt which he covers with white colored cloaks and clothing. He wears his silver crest down. His eyes are a pleasant red.

Personality: Eccentric and domineering, Dadalan will drive conversation. He is a big fan of imagination and believes people should spend more time reading and writing.

History: When he was but 3 years old his parents immigrated from the west. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Extrovert, Logical, Entrepeneur. Bonds: Immigrant, Religious. Occupation: Fortune-teller

Voice: American accent

Attributes [hide]

Dadalan Raghthroknaar, Male Dragonborn Expert 8
Medium (6'3") Dragonborn, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 11 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)10 (+0) 9 (-1)12 (+1) 11 (+0)14 (+2)
Skills Insight +3, Nature +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +8 / 2d10+5, Ranged +3 / 2d10+0, Grapple +5

Possessions: 1300 gp.


Social Check DCs


Thamior Remein, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His white hair is singed and shortened. He wears large thick round spectacles.

Personality: Abrasive and pushy, he has a hard time making friends. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A powerful slaver made him what he is. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to raise his children well; and an old rival family wants him found

Flaws: Ugly, Antagonistic. Bonds: Rich, Mentor, Family. Occupation: Adventurer

Voice: Uses lots of figures of speech

Attributes [hide]

Thamior Remein, Male Half-Elf Cleric 2
Medium (5'10") Half-Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)12 (+1) 9 (-1)14 (+2)
Skills Athletics +4, Performance +4
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 330 gp. Chalcedony (40 gp). Tourmaline (40 gp).


Social Check DCs

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