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NPC Generator

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Advanced [show]


Aramil Solvenstein, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man wears a weathered and beat up set of banded mail beneath an oversized tan coat. He has a white handlebar mustache and slicked back white hair. He has a dull look in his amber eyes.

Personality: Eccentric and domineering, Aramil will drive conversation. A true patriot, Aramil would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He got away from his former life and has fallen to alcoholism.

Motivation: He wants nothing more than to rejoin the army; and he is currently in port desperately looking for someone to get him out

Ideals: Extrovert. Bonds: Poor, Military, Slave. Occupation: Detective

Voice: Eastern European accent

Attributes [hide]

Aramil Solvenstein, Male Half-Elf Expert 3
Medium (5'8") Half-Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)8 (-1) 17 (+3)17 (+3)
Skills Perception +5, Religion +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20000 cp. 1 Good lock. 1 Masterwork Artisan’s tools.


Social Check DCs


Erky Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man typically wears pastel cloth garments or leather armor and is in decent physical shape. His golden hair is cut short. He wears round tiny glasses practically rammed into his face.

Personality: He loves telling others what to do and how they should feel about things. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: From birth he was tutored by a cruel and relentless mentor. From there he went from mercenary job to mercenary job. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable.

Ideals: Opinionated, Justice. Bonds: Criminal record, Mentor, Adventurer. Occupation: Baker

Voice: Prounounces S like Z

Attributes [hide]

Erky Folkor, Male Gnome Aristocrat 4
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)16 (+3) 18 (+4)16 (+3)
Skills Acrobatics +2, Investigation +5
Senses Passive Perception 14
Languages Common, Gnome, Orc, Infernal, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +5

Possessions: 400 gp. Brass mug with jade inlays (200 gp). Solid gold idol (800 gp). 1 Minor magic item.


Social Check DCs


Spring Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He likes to wear black tank tops with blue pants. His white fur is lengthy. His eyes, though not visible through his cowl, are amber.

Personality: He never swears and excessively uses polite adverbs when speaking. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: Born in the east his family was never financially stable. His first spouse was a Bounty Hunter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Bounty Hunter they were divorced and he won custody of their son. He worked as a Miner, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage; and wants to have a good time and be beloved

Ideals: Optimist, Artistic. Bonds: Attractive, Family, Poor. Occupation: Miner

Voice: Speaks fast with a slight lisp

Attributes [hide]

Spring Of Snakes, Male Tabaxi Druid 6
Medium (6'7") Tabaxi, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)11 (+0) 14 (+2)13 (+1)
Skills Performance +4, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Feldûsh Barlow, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He tends to wear a brown poncho over his likewise colored trousers and shirt. His white hair is slicked back into a classic pompadour. He has several tiny aquamarine earrings on each ear.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken as a slave by a traveling circus and forced to perform He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Secretive. Bonds: Rich, Immigrant, Slave. Occupation: Jeweler

Voice: Shortens vowels

Attributes [hide]

Feldûsh Barlow, Male Half-Orc Sorcerer 2
Medium (6'3") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)13 (+1) 10 (+0)10 (+0)
Skills Medicine +2, Nature +3
Senses Passive Perception 10
Languages Common, Orc, Ignan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 160 gp.


Social Check DCs

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