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NPC Generator

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Advanced [show]


Gennal Casilltenirra, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has a large brown mantle and cape that has been intricately interwoven into his white robe. His black hair is still thick. He wears an eyepatch.

Personality: He is extraordinarily eccentric. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Cartwright arts, while his mother instructed him in etiquette, music and courtly manner. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Money/treasure; and to prove his worth to the world

Flaws: Ugly, Insane, Impulsive. Bonds: Immigrant, Rich. Occupation: Cartwright

Voice: Pirate accent

Attributes [hide]

Gennal Casilltenirra, Male Half-Elf Druid 12
Medium (4'10") Half-Elf, True Neutral (CR 12)
Armor Class 9
Hit Points 58 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)9 (-1) 12 (+1)14 (+2) 13 (+1)15 (+2)
Skills Stealth +3, Survival +5
Senses Passive Perception 11
Languages Common, Elven, Giant, Draconic
Attacks Melee +8 / 3d10+4, Ranged +3 / 3d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kody Marlowe, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears a tight fitting brown shirt and pants. His brown hair is lengthy. He wears crescent spectacles with a black brim.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He receives visions of the future at random moments

History: Born in a small village he learned the ways of the warrior from his father. After coming to the age of reason, Kody took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is compelled to act according to his religious beliefs; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted, Fighting. Flaws: Secretive. Bonds: Religious. Occupation: Body Guard

Voice: Boston accent

Attributes [hide]

Kody Marlowe, Male Human Rogue 1
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)14 (+2) 14 (+2)11 (+0)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 200 sp.


Social Check DCs


Miles Bentham, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Hunter. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his black hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has always had a great fascination with Human culture. He would rather hide behind his crafts than deal with other people.

History: He got into the Hunter business at a young age. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Hunter and was forced into it by his family; and he is not mentally stable, and does not behave rationally

Ideals: Artistic. Flaws: Insane, Racist, Shy. Bonds: Job, Family. Occupation: Hunter

Voice: Russian accent

Attributes [hide]

Miles Bentham, Male Human Fighter 2
Medium (6'3") Human, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)10 (+0) 12 (+1)12 (+1)
Skills Medicine +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 330 gp. Hematite (12 gp). Jasper (40 gp).


Social Check DCs


Gormogord Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a pastel cloak and cross-gartered blue stockings. He wears a top hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and to prove his worth to the world

Ideals: Optimist. Flaws: Impulsive, Disease. Bonds: Religious. Occupation: Map Maker

Voice: Speaks through clenched teeth

Attributes [hide]

Gormogord Glenfellow, Male Halfling Barbarian 14
Small (3'2") Halfling, Chaotic Neutral (CR 14)
Armor Class 13
Hit Points 166 (14d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 19 (+4)11 (+0) 12 (+1)14 (+2)
Skills Deception +7, Nature +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2

Possessions: 6000 gp. Obsidian (16 gp). Black pearl (1100 gp). Blue quartz (16 gp). Amber (130 gp). Golden yellow topaz (1100 gp). Rhodochrosite (16 gp). Black pearl (1100 gp). Red spinel (130 gp). Red-brown spinel (130 gp). Blue quartz (16 gp). Star rose quartz (70 gp). Tiger eye turquoise (16 gp). Moonstone (70 gp). Obsidian (16 gp). 1 Medium magic item.


Social Check DCs

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