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NPC Generator

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Advanced [show]


Kite Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His orange fur is braided into rings. His eyes are green and he is always smoking a pipe.

Personality: He has always had a great fascination with Tabaxi culture. He is harsh and unforgiving.

History: Kite was born in the north. At a young age he loved to build and create. His family was turned out during the war. He and his family wandered north to less war torn lands. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Persistence. Flaws: Racist, Antagonistic, PTSD. Bonds: Rich. Occupation: Glassblower

Voice: Relaxed voice

Attributes [hide]

Kite Grass, Male Tabaxi Warlock 3
Medium (5'6") Tabaxi, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)13 (+1) 14 (+2)12 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 200 gp. Chalcedony (20 gp).


Social Check DCs


Ahrim Moral, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a brown costume with the symbols of the four houses of cards on his torso. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep black.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was raised in a white middle class family as the only child. His father was a soldier and died while he was still young. Ahrim was left his father's suit of armor and trained in its use and care. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC; and to find somewhere to settle down

Ideals: Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Attractive, Military. Occupation: Navigator

Voice: Low range voice

Attributes [hide]

Ahrim Moral, Male Tiefling Fighter 5
Medium (6'8") Tiefling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)13 (+1) 16 (+3)18 (+4)
Skills Performance +7, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 1000 sp.


Social Check DCs


Gormogord Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He usually wears his black robe and has his quarterstaff always slung over his shoulder. He carries with him a set of quarterstaffs, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes peer out from beneath his small black hat.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He enjoys reading and quiet.

History: Born in the east to a Hunter, Gormogord learned a great deal about his mother's area of expertise. A gifted student he started as a Animal Trainer, but he got bored and became a Hunter. He has recently gotten a pet goose that steals things from people.

Motivation: He seems to be bored by most things; and sabotage a competitor

Ideals: Fighting, Logical. Flaws: Mundane. Bonds: Job, Criminal record. Occupation: Hunter

Voice: Relaxed voice

Attributes [hide]

Gormogord Stoutman, Male Halfling Adept 6
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 27 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)9 (-1) 10 (+0)16 (+3)
Skills Insight +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 900 gp.


Social Check DCs


Orsik Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a robe, a symbol of luck around his neck, and a nunchaku on his belt. His auburn hair is slicked back into a classic pompadour. He is baby faced.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to have a good time and be beloved

Ideals: Fighting, Athletic, Optimist. Flaws: Shy. Bonds: Religious. Occupation: Sculptor

Voice: Mumbles to self between sentences

Attributes [hide]

Orsik Goblinbane, Male Dwarf Adept 4
Medium (4'0") Dwarf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)13 (+1) 12 (+1)7 (-2)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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