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Arumawann Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a blue shirt with thin black vertical stripes and violet pants. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.

Personality: He likes to make people angry or surprised. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Arumawann was born the youngest of three triplets. He has had some formal writing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Mentor, Family. Occupation: Barkeep

Voice: Timid voice

Attributes [hide]

Arumawann Fiddlefen, Male Gnome Monk 4
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 16 (+3)12 (+1) 12 (+1)12 (+1)
Skills Deception +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 40 pp.


Social Check DCs


Kipper Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a pastel tunic with grey highlights, and long pastel pants that bunch up around his shoes. His moppish white hair is in a traditional bowl cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: The child of a Brewer, who enjoyed hunting, Kipper was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Kipper took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: He has a rivalry with the Church that dominates his actions; and to prove his worth to the world

Ideals: Justice. Flaws: Impulsive. Bonds: Attractive, Nature, Adventurer, Religious. Occupation: Sage

Voice: Posh accent

Attributes [hide]

Kipper Raulnor, Male Gnome Expert 12
Small (3'5") Gnome, Chaotic Good (CR 12)
Armor Class 14
Hit Points 89 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 18 (+4)14 (+2) 10 (+0)14 (+2)
Skills Deception +6, Nature +6
Senses Passive Perception 10
Languages Common, Gnome, Terran, Druidic
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3

Possessions: 1000 gp. Tourmaline (60 gp). Malachite (10 gp). Silver pearl (60 gp).


Social Check DCs


Uthemar Ariessus, Male Elf [Permalink]

Personal [hide]

Description: An older man who wears violet trousers with grey and blue striped suspenders. He wears various colorful collared shirts, he is not a threatening figure. His red hair is thinning but still full. His amber eyes peer out from beneath his deerstalker violet hat.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Uthemar took refuge in the large cave and found the beat up shield and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's attracted to the PC; and he wants to meet his childhood hero

Flaws: Shy. Bonds: Rich, Nature, Adventurer, Has a crush. Occupation: Map Maker

Voice: Pronounces O like U

Attributes [hide]

Uthemar Ariessus, Male Elf Cleric 13
Medium (5'0") Elf, Chaotic Evil (CR 13)
Armor Class 13
Hit Points 52 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 8 (-1)16 (+3) 14 (+2)17 (+3)
Skills Animal Handling +6, Survival +6
Senses Passive Perception 12
Languages Common, Elven, Ignan, Dwarven, Terran
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465544

Possessions: 500 pp. Black pearl (500 gp). Lapis lazuli (10 gp). Lapis lazuli (10 gp). Tourmaline (90 gp). Eye agate (10 gp). Sard (80 gp). Tourmaline (90 gp). Silver pearl (90 gp). Aquamarine (500 gp). Silver pearl (90 gp). Red-brown spinel (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mreksh Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He is portly but not overly obese. He has done his best to style his silver crest to look like a famous performer. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was raised in a white middle class family as the only child. When money was particularly tight he was walking through alleys when he overheard a Cartwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content.

Ideals: Fighting, Gifted. Flaws: Mundane. Bonds: Attractive, Poor. Occupation: Cartwright

Voice: Dark and ominous

Attributes [hide]

Mreksh Kimbatuul, Male Dragonborn Cleric 5
Medium (6'4") Dragonborn, True Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)12 (+1) 14 (+2)14 (+2)
Skills Insight +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 90 pp.


Social Check DCs

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