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NPC Generator

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Advanced [show]


Sun Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses like a well dressed Priest does. He wears a feathered hat to hide his balding. He has amber eyes and a white hat with a blue feather.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Priest work with an outfit from a few towns over. Priest work suited him well, and with each successful project, he earned more gold and more respect from his peers. He used his abilities to travel the world and help people.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Philantrophist, Joker. Flaws: Antagonistic, Disease. Bonds: Job. Occupation: Priest

Voice: Thin and wheezing

Attributes [hide]

Sun Plume, Male Tabaxi Expert 10
Medium (5'4") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 63 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 14 (+2)11 (+0) 12 (+1)19 (+4)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common
Attacks Melee +8 / 3d6+4, Ranged +7 / 3d6+3, Grapple +4

Possessions: 8000 sp.


Social Check DCs


Naill Rothenel, Male Elf [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair is smooth and relatively long. This gray eyed southerner is not easily forgotten.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Animals are drawn to him, and he is able to talk to them.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hasn't been sleeping well lately.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Mentor. Occupation: Slave Trader

Voice: French accent

Attributes [hide]

Naill Rothenel, Male Elf Expert 3
Medium (5'4") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)17 (+3) 15 (+2)13 (+1)
Skills Nature +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Sylvan, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 8000 cp.


Social Check DCs


Mord Leighton, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 6'9", this man very much looks the part of a Banker. He has done his best to style his auburn hair to look like a famous performer. His eyes, though not visible through his cowl, are gray.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born several months after his mother was called into army service. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Mord took refuge in the large cave and found the beat up sword and armor he uses now. He tends to his Banker job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor.

Flaws: Shy. Bonds: Job, Adventurer, Military, Nature. Occupation: Banker

Voice: American accent

Attributes [hide]

Mord Leighton, Male Half-Orc Warlock 6
Medium (6'9") Half-Orc, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 52 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)12 (+1) 9 (-1)11 (+0)
Skills Deception +3, Religion +4
Senses Passive Perception 9
Languages Common, Orc, Draconic
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 500 gp. Jet (120 gp). Sardonyx (20 gp). Violet garnet (800 gp). Brown-green garnet (120 gp). 1 Minor magic item.


Social Check DCs


Ghaliver Stonebridge, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears skinny pants and wears a violet and black robe with the hood down. His hair is auburn and curly. His eyes are gray.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in the east. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He struck the Bellfounder job and began his own company from there.

Motivation: He's attracted to the PC; and wants his loneliness to end

Flaws: Shy, Antagonistic. Bonds: Immigrant, Job, Has a crush. Occupation: Bellfounder

Voice: Speaks like tongue is numb

Attributes [hide]

Ghaliver Stonebridge, Male Halfling Adept 6
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 30 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)15 (+2) 14 (+2)16 (+3)
Skills Deception +6, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Gnome
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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