Kellen Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a slight overbite and is overall scrawny. He has a long brown beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Kellen was born in the west. At a young age he loved to build and create. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To unite with his brother; and his relatives are trying to arrange a marriage
Ideals: Optimist, Persistence. Flaws: Shy, Insane. Bonds: Family. Occupation: Gardener
Voice: Shortens vowels
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Superior lock.
Patrick Suithrasas, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His auburn hair is lengthy. His green eyes lackadaisically let the world flow into them.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a logical person and will generally grow upset if things defy logic and science.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Through the years after Patrick was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Patrick's mother didn't care for him much, and the feeling was mutual. He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality.
Ideals: Logical. Flaws: Antagonistic, Disease. Bonds: Adventurer, Rich. Occupation: Apothecary
Voice: Soft and mumbly
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 5 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 700 sp.
Flask Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a lot of dark rich colors, with gold accents, and sports empty pouches on his belt. He keeps his orange fur in a pixie cut. His yellow eyes dart from person to person.
Personality: Flask speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Flask was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has dedicated himself to building a better trade route.
Motivation: He wants to meet his childhood hero.
Ideals: Impeccable. Flaws: PTSD. Bonds: Attractive, Adventurer, Poor. Occupation: Bookbinder
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 13 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
Possessions: Freshwater pearl (11 gp). Jet (130 gp). Jet (130 gp). 1 Breastplate.
Zedaar Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His rusty crest is unkempt and raggedy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Zedaar is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born to a Ruler, his mother struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: An old rival family wants him found; and regain custody of his daughter
Ideals: Entrepeneur, Disciplined. Flaws: Ugly. Bonds: Poor, Family. Occupation: Painter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 19)
Armor Class 9
Hit Points 124 (19d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 13 (+1) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +9 / 5d8+3, Ranged +5 / 5d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 3 | 3 | 3 |
Possessions: 1800 pp. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
