Richard Addington, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a yellow armored body suit, with a simple white line shooting up and back down. His red hair is long and unkept. His fierce amber eyes like to dwell on things.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He believes the world needs to unite to get rid of illithids once and for all.
History: Sold as a small child to a necromancer, Richard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Days after completing his studies, news broke out that his hometown was attacked by illithids. Richard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: He wants revenge against illithids.
Flaws: Ugly, Racist. Bonds: Enemies, Mentor. Occupation: Soapmaker
Voice: Creaky witch voice
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Kite Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing left arm. He usually wears his tan robe and has his quarterstaff always slung over his shoulder. His brown fur is braided into rings. His ears are large.
Personality: Abrasive and pushy, he has a hard time making friends. He is obsessed with a lost civilization.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Dilettante father left him crippled. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.
Motivation: He's repulsed by the PC; and he's looking for his big break
Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer. Occupation: Crown-heir
Voice: Pronounces O like U
Attributes [hide]
Medium (6'1") Tabaxi, True Neutral (CR 2)
Armor Class 14
Hit Points 15 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 13 (+1) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 8000 cp. Moss agate (13 gp). Hematite (13 gp). Citrine (30 gp).
Az-Bror Willoughby, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. His skin is fair and his fingers are delicate and long. His tied-back hair is auburn. His ears are large.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He is the product a well kept family trust fund and as such has never really known need. There was a wharf not far from home where he often wandered off to fish. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To unite with his brother; and his relatives are trying to arrange a marriage
Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Family, Rich, Nature. Occupation: Server
Voice: Spits words with contempt
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 29 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 15 (+2) | 7 (-2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Orc
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 300 gp. Carnelian (60 gp). Malachite (9 gp). Obsidian (9 gp). Moss agate (9 gp). 1 Minor magic item. 1 Minor magic item.
Crampernap Daergel, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears many layers of old clothing at all times. He wears his golden hair up in a very large beehive style do. His brown eyes dart from person to person to random spaces in the air.
Personality: Crampernap hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born in the north to a Engraver, Crampernap learned a great deal about his father's area of expertise. He was an apprentice working in his father's forge. He has achieved small success as a Engraver.
Motivation: Balancing his hectic life and new Engraver responsibilities is difficult; and expand his business
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor, Job. Occupation: Engraver
Voice: Soft and mumbly
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 38 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 11 (+0) | 21 (+5) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 2 |
Possessions: 400 gp. 1 Simple lock. 1 Superior lock.
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