Gilthur Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a tight fitting green shirt and pants, and a wedding ring on his right hand. His brown hair is unkempt and raggedy. He wears a mask on his face.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He believes the world needs to unite to get rid of orcs once and for all.
History: Gilthur hails from a village terrorized by orcs. A gypsy cursed him at a young age, leading to his ugly appearance. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love; and several ex partners dislike his way of doing things and want revenge
Ideals: Opinionated. Flaws: Ugly. Bonds: In love, Poor, Enemies. Occupation: Banker
Voice: Timid voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 55 (12d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Orc, Aquan
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 | 4 | 3 | 3 | 2 |
Possessions: 32000 sp. Silver pearl (70 gp). Eye agate (12 gp). Peridot (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Duergath Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has chestnut hair. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He comes from a rich northern family. He took every job he could get his hands on, but the opportunities for Dwarves in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: Money/treasure.
Ideals: Fighting, Athletic, Philantrophist. Bonds: Adventurer, Rich, Immigrant. Occupation: Locksmith
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Gnoll, Infernal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 |
Possessions: 60 gp. 1 Smokesticks.
Dean Yardley, Male Human [Permalink]
Personal [hide]
Description: This man wears a grey tunic with white highlights, and long green pants that bunch up around his shoes, and sports empty pouches on his belt. His silver hair is drawn into a tight pony tail with a skull scrunchie. His eyes, though not visible through his cowl, are green.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born in the south, but his parents moved at a very young age to the east. Like his mother and his brother before him, after school he went straight into learning to become a Dilettante. He has drifted from career to career and currently works as a Dilettante.
Motivation: Revenge; and to get a good night's sleep
Flaws: Forgetful, Insomniac. Bonds: Enemies, Immigrant, Job. Occupation: Dilettante
Voice: Creaky witch voice
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 1500 sp.
Naill Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He is constantly adorned with expensive silk clothing, often dyed in bright grey and blue, and wears rings and necklaces with large, colorful gems. He has a hunchback. He has a small bristly mustache and wavy blonde hair. His eyes are likewise green.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: The child of a Actor, who enjoyed hunting, Naill was taken on many hunting expeditions. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the north, certain he would find work there.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Rich, Immigrant, Nature. Occupation: Dyer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 11 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 8 (-1) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Undercommon, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
Possessions: 360 gp. Silver comb with moonstones (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!


