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NPC Generator

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Ability Scores
Seed

Advanced [show]


Skirt Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a green costume with the symbols of strength on his torso. His red fur is long and unkept. His eyes are likewise yellow. His teeth are yellowed and unaligned.

Personality: He acts crazy and hedonistic. He has a minor phobia of water and hates getting wet.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Skirt was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he feels threatened by others

Flaws: Ugly, Hedonist, Fearful. Bonds: Military. Occupation: Barber

Voice: Mumbles to self between sentences

Attributes [hide]

Skirt Plume, Male Tabaxi Warrior 2
Medium (5'8") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)15 (+2) 9 (-1)13 (+1)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common, Goblin, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: Large well-done wool tapestry (300 gp).


Social Check DCs


Pelt Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a green tunic with red highlights, and long violet pants that bunch up around his shoes. He keeps his beige fur in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: Aggressive, abrasive, and angry, Pelt embodies much of what other species detest in the Tabaxis. Animals are drawn to him, and he is able to talk to them.

History: Gifted from a young age, Pelt studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He's also a talented Ruler, but doesn't like to broadcast it.

Motivation: He wants to meet his childhood hero; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Ugly, Antagonistic, Insane. Bonds: Adventurer, Job. Occupation: Animal Trainer

Voice: Indian accent

Attributes [hide]

Pelt Candle, Male Tabaxi Aristocrat 10
Medium (5'2") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 63 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)11 (+0) 16 (+3)16 (+3)
Skills Animal Handling +7, Persuasion +7
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 11000 sp. Jet (150 gp). Jade (150 gp). Moonstone (40 gp). Sard (40 gp). Blue star sapphire (1300 gp). Amethyst (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Astley, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. He wears crescent spectacles with a black brim.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an apprentice working in his mother's forge. He has worked as a Shoemaker like his mother before him.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Justice. Flaws: Ugly, Mundane, Fearful. Bonds: Job. Occupation: Shoemaker

Voice: Gruff and masculine

Attributes [hide]

Anselm Astley, Male Human Aristocrat 1
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 15 (+2)15 (+2)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 10 pp. Iolite (70 gp).


Social Check DCs


Gunter Acton, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His blonde hair is kept up in a ponytail inside a deerstalker hat. His hazel eyes are slightly larger than normal.

Personality: While he acts the brute, he is far gentler than he would appear. He is obsessed with a lost civilization.

History: When he was but 5 years old his parents immigrated from the west. From there he went from mercenary job to mercenary job. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Fighting. Bonds: Attractive, Adventurer, Immigrant, Nature. Occupation: Miner

Voice: Hollow voice

Attributes [hide]

Gunter Acton, Male Human Bard 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)15 (+2) 14 (+2)17 (+3)
Skills Animal Handling +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Sylvan, Druidic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 100 gp. Blue quartz (14 gp). Red-brown spinel (140 gp). Deep blue spinel (600 gp).


Social Check DCs

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