Fenriz Idea, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 5'4" and dresses like a well dressed Butcher does. His right hand appears badly burned and disfigured. He keeps his dark red hair in a flapper bob. His eyes are likewise white. His teeth are yellowed and unaligned.
Personality: He dislikes all the random violence that takes place in the south. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born in the south to a Butcher, Fenriz learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He struck the Butcher job and began his own company from there.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Pacifist. Flaws: Ugly. Bonds: Job, Rich. Occupation: Butcher
Voice: Sore throat, cough
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 16 (+3) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Draconic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 600 gp. Peridot (30 gp). Obsidian (12 gp). Rock crystal (30 gp).
Tanglar Kimberly, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses in collared shirts and wears a proper scarf over his head. His white hair is drawn into a tight pony tail with a clover scrunchie. His eyes are hazel and beady.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Tanglar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk.
Flaws: Ugly, Sensitive, Impulsive. Bonds: Religious, Adventurer. Occupation: Bellfounder
Voice: Low and grunting
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Good (CR 9)
Armor Class 10
Hit Points 47 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gorbundus Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears light armors faded through time and improper care. He has moderate length bronze crest. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.
Personality: He likes to make people angry or surprised. He has a minor phobia of water and hates getting wet.
History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels threatened by others.
Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor. Occupation: Glassblower
Voice: Hollow voice
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: Just what you see.
Gilbert Hackney, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His tied-back hair is brown. He tend to wears goggles to shield his eyes.
Personality: He is overprotective of those who hire his services. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He got into the Dyer business at a young age. Over the years he perfected his riding and shooting skills. He has achieved small success as a Dyer.
Motivation: He wants revenge against giants; and his name or reputation has been wronged in the past by giants, and he desires to right it
Flaws: Impulsive. Bonds: Guardian, Job, Nature, Enemies. Occupation: Dyer
Voice: Breathy voice
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 3000 cp.
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