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NPC Generator

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Advanced [show]


Erky Pingun, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'7", this man wears a robe, a symbol of his god around his neck, and a hammer on his belt. His black hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Overbrimming with self-confidence, Erky isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. His job bores him to no end. He has decided to make it more interesting.

History: Born in a small village he learned the ways of the warrior from his mother. He moved out north to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: To get a good night's sleep.

Ideals: Fighting, Impeccable. Flaws: Insomniac. Bonds: Adventurer, Criminal record. Occupation: Banker

Voice: Uses lots of figures of speech

Attributes [hide]

Erky Pingun, Male Gnome Expert 4
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 26 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)12 (+1) 11 (+0)12 (+1)
Skills Animal Handling +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 45000 sp. Blue sapphire (1200 gp). Rock crystal (60 gp).


Social Check DCs


Hupe Porridgepot, Male Halfling [Permalink]

Personal [hide]

Description: He likes to wear pastel tank tops with grey pants. He is physically well-built. His broad hat is riddled with cuts and holes. His gray eyes have a joyful gleam in them most of the time.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Hupe was born in the west. At a young age he loved to build and create. Hupe was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hupe decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Passionate, Persistence. Flaws: Ugly. Bonds: Family, Criminal record. Occupation: Adventurer

Voice: American accent

Attributes [hide]

Hupe Porridgepot, Male Halfling Aristocrat 6
Small (3'0") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 46 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)11 (+0) 16 (+3)12 (+1)
Skills Insight +6, Persuasion +4
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 1000 gp.


Social Check DCs


Adam Kitchur, Male Human [Permalink]

Personal [hide]

Description: He wears a simple tan robe with brown stripes complete with hood. He carries a battered shortbow and tarnished dagger as well. His red hair is styled in orderly dreadlocks. His amber eyes are passionate and lively.

Personality: Confrontational and typically high on some drug or another. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His father was a soldier and died while he was still young. Adam was left his father's suit of armor and trained in its use and care. He got away from his former life and has fallen to alcoholism.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Fighting. Flaws: Addict. Bonds: Military, Religious, Enemies. Occupation: Locksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Adam Kitchur, Male Human Wizard 1
Medium (6'5") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)11 (+0) 12 (+1)14 (+2)
Skills Acrobatics +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 40 pp.


Social Check DCs


Uthemar Nailo, Male Elf [Permalink]

Personal [hide]

Description: He usually wears his tan robe and has his bow always slung over his shoulder. His skin is fair and his fingers are delicate and long. His moppish red hair is in a traditional bowl cut. His eyes are blue.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barrister arts, while his father instructed him in etiquette, music and courtly manner. Uthemar was born on a far western island where he grew up under the tutelage of his mother, an expert Barrister. He has built up a small fortune and can afford his own way.

Motivation: Many illithids want him driven away; and he has money and likes to spend it

Ideals: Joker. Flaws: Shy. Bonds: Rich, Immigrant, Enemies. Occupation: Barrister

Voice: Prounounces S like Z

Attributes [hide]

Uthemar Nailo, Male Elf Commoner 3
Medium (4'8") Elf, Lawful Good (CR 3)
Armor Class 14
Hit Points 1 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 6 (-2)13 (+1) 15 (+2)9 (-1)
Skills Athletics +5, Stealth +6
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +6

Possessions: 300 gp.


Social Check DCs

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