Drogo Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His long red hair reaches down to his waist. His eyes are blue and beady.
Personality: Cocky and sure of himself, he believes he is the best Roofer born in the past three hundred years. He is a bit of a xeno-phobe, disliking non-Half-Elves.
History: A powerful wizard made him what he is. When Drogo reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He then took over the family business and is one of the better Roofer for hire.
Motivation: Wants to open a new tavern; and further expansion of business
Flaws: Ugly, Racist. Bonds: Job, Mentor, Military. Occupation: Roofer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 35 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Star ruby (500 gp). Moonstone (30 gp). Chrysoprase (30 gp). Aquamarine (1100 gp).
Damien Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears dull grey sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. His silver hair is smooth and relatively long. His eyes are likewise brown.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is able to make almost anything out of random pieces of junk.
History: He served in the navy to pay for his family's outstanding loans. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He hasn't been sleeping well lately.
Motivation: He has money and likes to spend it; and to get a good night's sleep
Ideals: Joker, Gifted. Flaws: Insomniac. Bonds: Military, Rich. Occupation: Miner
Voice: Hollow voice
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 17 (+3) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 1 Masterwork Common Melee.
Gilthur Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He carries with him a set of sickles, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He wears his hair in dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: A skeptical and narcissistic man, Gilthur's first love is himself. His second love is also himself. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Cook hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town working and never settling down anywhere, but has fallen for a local Farmer. He hasn't told them the truth, but wants to settle down with them.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Impeccable, Extrovert, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Cook
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 5)
Armor Class 10
Hit Points 56 (5d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 19 (+4) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 400 gp. 1 Minor magic item.
Tûgog Stanford, Male Half-Orc [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a black armored body suit, with a simple brown line shooting up and back down. He has a small bristly mustache and wavy auburn hair. His face is covered beneath a completely black helmet.
Personality: He will rave to anyone who will listen. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Tûgog hails from a village terrorized by giants. In his 16th year, his parents were killed by a giants raid, leaving Tûgog alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Many giants want him driven away; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Enemies. Occupation: Assassin
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 49 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 18 (+4) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 10000 sp. Tiger eye turquoise (5 gp). Eye agate (5 gp). Azurite (5 gp). Amethyst (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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