Trey Merton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a pastel shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He wears a Stetson hat to hide his balding. His thin eyebrows rest above his beady amber eyes.
Personality: Cocky and sure of himself, he believes he is the best Server born in the past three hundred years. The war was a terrible time for him, and Trey does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Server arts, while his mother instructed him in etiquette, music and courtly manner. He was an apprentice working in his father's forge. He's also a talented Slave Trader, but doesn't like to broadcast it.
Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life
Flaws: Ugly, Depressed. Bonds: Job, Military, Rich. Occupation: Server
Voice: High pitched, excited
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 11 (+0) | 18 (+4) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Giant, Undercommon, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Brown-green garnet (160 gp).
Ulfgar Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt. His black hair is knotted and matted. He tend to wears goggles to shield his eyes.
Personality: He has always had a great fascination with Dwarven culture. He also hits on women, regardless of circumstances.
History: He was born the only child of a wealthy merchant. He dropped out of school before completing his studies. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He's attracted to the PC.
Ideals: Entrepeneur, Logical. Flaws: Racist. Bonds: Has a crush. Occupation: Doctor
Voice: American accent
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 4)
Armor Class 12
Hit Points 45 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 20 (+5) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Celestial
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: 15000 cp. 1 Minor magic item.
Hunter Chester, Male Human [Permalink]
Personal [hide]
Description: He wears dull pastel sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case, and he perpetually has his shield ready. He sports a long auburn beard, and similarly colored long hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Hunter was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He is searching for what he claims is his rightful reward.
Motivation: Obtaining odd cultural Human artifacts is his passion; and wants to raise his children well
Ideals: Fighting. Flaws: Insomniac. Bonds: Family, Adventurer, Poor. Occupation: Barber
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 8 (-1) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
Possessions: 10 pp.
Raymond Leeming, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is very fat, and wears many layers of old clothing at all times. He has a very tight haircut. His blue eyes dart from person to person to random spaces in the air.
Personality: He is calm most of the time but flees social interaction. He has all his life been fascinated with poetry.
History: The child of a Ploughman, who enjoyed hunting, Raymond was taken on many hunting expeditions. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He was granted necromantic powers by his dying sister.
Motivation: He's in love.
Ideals: Artistic, Gifted. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Doctor
Voice: Uses sign language
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 84 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
Possessions: Banded agate (10 gp). Bloodstone (80 gp). Rock crystal (80 gp). Violet garnet (600 gp). Hematite (10 gp). Moonstone (80 gp). Citrine (80 gp). Iolite (80 gp). Sard (80 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

