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Charles Springfield, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He usually wears his blue robe and has his nunchaku always slung over his shoulder. He wears his brown hair up. His fierce amber eyes like to dwell on things.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is harsh and unforgiving.

History: Charles was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Charles took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. He now owns his own business.

Motivation: To be a Herbalist again.

Flaws: Antagonistic. Bonds: Immigrant, Job, Poor, Nature. Occupation: Shipwright

Voice: Soft and melodious

Attributes [hide]

Charles Springfield, Male Human Commoner 1
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)14 (+2) 13 (+1)11 (+0)
Skills Intimidation +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Draconic, Gnome
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Peter Alfonso, Male Half-Elf [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears loose pants and a collared shirt complete with sweater beneath his coat. His whole body is exceptionally muscular. His white hair and beard is wavy and long. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a font of random trivia from the lore and stories he has discovered

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He took every job he could get his hands on, but the opportunities for Half-Elves in the south were limited. He left for the south, certain he would find work there.

Motivation: A strong sense of loyalty to Half-Elven people.

Ideals: Persistence, Logical, Gifted. Flaws: Addict. Bonds: Immigrant. Occupation: Spy

Voice: Stutters

Attributes [hide]

Peter Alfonso, Male Half-Elf Paladin 4
Medium (5'11") Half-Elf, Neutral Evil (CR 4)
Armor Class 14
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 13 (+1)15 (+2) 19 (+4)9 (-1)
Skills Performance +1, Religion +4
Senses Passive Perception 14
Languages Common, Elven, Giant, Terran
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp. 1 Everburning torch. 1 Alchemist’s fire. 6 Acid flasks. 4 Antitoxin.


Social Check DCs


Anselm Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He carries a battered quarterstaff and tarnished greataxe as well. His brown hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a great chef.

History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Anselm took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Joker, Gifted. Flaws: Disease. Occupation: Hunter

Voice: Eastern European accent

Attributes [hide]

Anselm Floshem, Male Half-Elf Bard 1
Medium (5'2") Half-Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)10 (+0) 16 (+3)12 (+1)
Skills Athletics +4, History +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: Just what you see.


Social Check DCs


Alvyn Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is wearing a tight white one piece outfit complete with pants, hood, and a cape. His brown hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling hazel eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in a small village he learned the ways of the warrior from his mother. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and doesn't want to be a bellfounder and was forced into it by his family

Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Poor, Family. Occupation: Bellfounder

Voice: Farmer accent

Attributes [hide]

Alvyn Wildwander, Male Gnome Cleric 2
Small (3'6") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)17 (+3) 17 (+3)15 (+2)
Skills Medicine +5, Performance +4
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Elven, Terran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 210 gp.


Social Check DCs

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