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NPC Generator

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Advanced [show]


Orsik Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He wears professional attire. His blonde hair is slicked back into a classic pompadour. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He got into the Sailor business at a young age. Through the years after Orsik was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Orsik's father didn't care for him much, and the feeling was mutual. He became a Sailor soon after.

Motivation: He feels threatened by others; and to be a fortune-teller again

Flaws: Selfish, Antagonistic, Fearful. Bonds: Attractive, Job. Occupation: Sailor

Voice: Spits and sputters

Attributes [hide]

Orsik Aranore, Male Dwarf Monk 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)17 (+3) 11 (+0)11 (+0)
Skills Intimidation +2, Nature +5
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Abyssal, Ignan
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 60 gp. Rhodochrosite (6 gp).


Social Check DCs


Zûmug Mitchell, Male Half-Orc [Permalink]

Personal [hide]

Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He is constantly adorned with expensive silk clothing, often dyed in bright grey and brown, and wears rings and necklaces with large, colorful gems. His hair is greying and his face has many wrinkles. He has gleaming, smiling gray eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a great chef.

History: Zûmug was raised in a hard working conservative environment. He has had some formal poetry training, and achieved minor success. He inherited the family business which he has now maintained for 5 years.

Motivation: He is compelled to act according to his religious beliefs; and wants to open a new tavern

Ideals: Disciplined, Gifted, Artistic. Bonds: Rich, Job, Religious. Occupation: Map Maker

Voice: Jamaican accent

Attributes [hide]

Zûmug Mitchell, Male Half-Orc Adept 2
Medium (6'5") Half-Orc, True Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)10 (+0) 15 (+2)12 (+1)
Skills Acrobatics +4, Arcana +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 320 gp. 1 Half-Plate.


Social Check DCs


Justin Merton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears a fine chain shirt which he covers with brown colored cloaks and clothing, and his gloved hand is found clutching a mace. He wears his silver hair up. He wears an eyepatch.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Logical. Flaws: Ugly, Shy. Bonds: Slave. Occupation: Detective

Voice: Scandinavian accent

Attributes [hide]

Justin Merton, Male Human Rogue 11
Medium (6'6") Human, Lawful Evil (CR 11)
Armor Class 13
Hit Points 53 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)16 (+3) 17 (+3)11 (+0)
Skills Investigation +7, Stealth +7
Senses Passive Perception 13
Languages Common, Auran, Halfling, Goblin
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3

Possessions: 2200 gp. Deep blue spinel (200 gp). Red garnet (140 gp). Chrysoprase (50 gp). Hematite (12 gp). Violet garnet (200 gp). Blue star sapphire (400 gp). Smoky quartz (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anthony Darby, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His tied-back hair is auburn. His thin eyebrows rest above his beady brown eyes.

Personality: He will rave to anyone who will listen. He is lazy and tries to find solutions quickly.

History: When he was but 3 years old his parents immigrated from the north. Anthony was born on a far northern plains where he grew up under the tutelage of his father, an expert Carter. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane, Lazy. Bonds: Rich, Immigrant. Occupation: Carter

Voice: Voice breaks

Attributes [hide]

Anthony Darby, Male Human Bard 1
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)16 (+3) 10 (+0)14 (+2)
Skills Persuasion +4, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll, Orc, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 130 gp. Lapis lazuli (4 gp). 1 Masterwork Common Melee.


Social Check DCs

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