Bertram Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: An older man who wears a faded coat and loose pants complete with small hat, he is not a threatening figure. He is bald on top and has large auburn tufts of hair around his ears. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Energy wise he seems alert and responsive.
History: He was raised in a plains tribe. His father was a soldier and died while he was still young. Bertram was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants nothing more than to rejoin the army
Ideals: Philantrophist, Professionalism. Flaws: Ugly. Bonds: Nature, Military. Occupation: Animal Trainer
Voice: Smoker's lung
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 10)
Armor Class 12
Hit Points 61 (10d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +5
Possessions: 1700 gp. Banded agate (5 gp). Black opal (1300 gp). Rhodochrosite (5 gp). Bloodstone (30 gp). Black pearl (800 gp). Pink pearl (90 gp). Pink pearl (90 gp).
River Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears green trousers with brown and blue striped suspenders. He wears various colorful collared shirts. His gray fur has been sun bleached extensively. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a very good compulsive liar and kleptomaniac.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Athletic, Gifted. Flaws: Ugly, Disease. Bonds: Criminal record. Occupation: Shepherd
Voice: Low and grunting
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Evil (CR 7)
Armor Class 12
Hit Points 25 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
Possessions: 800 gp. Gold and topaz bottle stopper cork (1700 gp). Silver comb with moonstones (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nazdûg Sherwood, Male Half-Orc [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears bulky tan painted plate armor. His whole body is exceptionally muscular. His hair is brown, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: The child of western immigrants he idolized his mother. His family was turned out during the war. He and his family wandered west to less war torn lands. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nazdûg fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and regain custody of his son
Ideals: Fighting. Flaws: PTSD. Bonds: Immigrant, Attractive, Family. Occupation: Jeweler
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Good (CR 4)
Armor Class 10
Hit Points 19 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Orc, Goblin
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 400 gp. Tourmaline (40 gp). Citrine (70 gp). 1 Minor magic item.
Gardain Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft black waves gently in the breeze. He has wavy auburn hair. His eyes are likewise blue.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Sold as a small child to a slaver, Gardain was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.
Motivation: He has money and likes to spend it; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Rich, Immigrant, Mentor, Attractive. Occupation: Barber
Voice: Sensual and smooth
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 18 (+4) | 12 (+1) | 15 (+2) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Celestial
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. Jet (100 gp).
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