Oren Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and has a large yellow mantle and cape that has been intricately interwoven into his tan robe. His skin is also unnaturally pale. He has done his best to style his white hair to look like a famous performer. He has several tiny opal earrings on each ear.
Personality: Cocky and sure of himself, he believes he is the best Spy born in the past three hundred years. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Oren hails from a village terrorized by orcs. He struck it rich when he found rare goods in large quantities. He ran away from his former home and has been making his living as a Spy for the past few years.
Motivation: Someone believes him a fraud.
Flaws: Ugly, Hedonist. Bonds: Rich, Job, Enemies. Occupation: Spy
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 43 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 18 (+4) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 700 gp. Hematite (5 gp). Chalcedony (20 gp).
Gimgen Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is well dressed, constantly wearing a blue suit, white shirt, and tan tie. His hair is cut close to his head. His fair skin shows little sign of his aristocratic breeding.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born to a pair of adventurers, Gimgen grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: An old rival family wants him found; and to reunite with his absent mother
Flaws: Antagonistic, Fearful. Bonds: Attractive, Adventurer, Family. Occupation: Sailor
Voice: Low range voice
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 320 gp. Rhodochrosite (10 gp). Rhodochrosite (10 gp). Silver pearl (120 gp). 1 Crowbar.
Vonbin Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his silver hair down. His fair skin shows little sign of his aristocratic breeding.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and he loathes his own lifestyle
Ideals: Extrovert. Flaws: Antagonistic, Disease, Insomniac. Bonds: Attractive. Occupation: Spice Merchant
Voice: Thin and wheezing
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 18 (+4) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 700 sp.
Silvo Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky man likes to wear ponchos typically of a light brown in addition to tight pants. His hair is silver and curly. His gray eyes dart from person to person.
Personality: His tongue was cut out and he uses sign language. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: The child of a Navigator, who enjoyed hunting, Silvo was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Silvo took refuge in the ruined castle and found the beat up lance and armor he uses now. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He's repulsed by the PC; and to end his boredom
Flaws: Disease, Antagonistic, Secretive, Mundane. Bonds: Nature. Occupation: Bather
Voice: Draws out vowels
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 11)
Armor Class 13
Hit Points 52 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1800 gp. Jeweled electrum ring (4000 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp). Black velvet mask with numerous citrines (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!