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NPC Generator

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Advanced [show]


Borun Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is renowned for his bright yellow suits and hats, and he perpetually has his trident ready. His brown hair and beard is wavy and long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His father raised him in a mountain cabin. Cursed with unlife at a very young age, Borun has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Insomniac, Shy, Antagonistic, Disease. Bonds: Nature. Occupation: Servant

Voice: Jittery and nervous

Attributes [hide]

Borun Tallfellow, Male Halfling Rogue 5
Small (3'2") Halfling, Neutral Good (CR 5)
Armor Class 12
Hit Points 9 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)13 (+1) 13 (+1)12 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 5000 sp. A miniature golden chest with tiny emeralds lining the top (150 gp). Brass mug with jade inlays (300 gp). Fire opal pendant on a fine gold chain (1200 gp).


Social Check DCs


Dean Dukakis, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. Beneath his clothing is a huge mess of scar tissue. He has shaved his head bald. His green eyes lackadaisically let the world flow into them.

Personality: He can speak with the recently deceased. He would rather hide behind his crafts than deal with other people.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has had some formal music training, and achieved minor success. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality.

Ideals: Gifted, Artistic. Flaws: Shy. Bonds: Slave, Adventurer. Occupation: Bookbinder

Voice: Soft and melodious

Attributes [hide]

Dean Dukakis, Male Half-Elf Sorcerer 10
Medium (5'2") Half-Elf, Lawful Good (CR 10)
Armor Class 11
Hit Points 49 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)11 (+0) 13 (+1)11 (+0)
Skills Investigation +4, Stealth +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: 12000 sp. Citrine (60 gp). Sardonyx (60 gp). Obsidian (6 gp). Red spinel (90 gp). Alexandrite (1600 gp).


Social Check DCs


Alberich Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a grey vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his grey boots flare out at the collars. He has done his best to style his chestnut hair to look like a famous performer. His eyes are hazel and catlike.

Personality: Cocky and sure of himself, he believes he is the best Bounty Hunter born in the past three hundred years. He also has developed a complete distrust of the Performer profession.

History: Born in the north to a Bounty Hunter, Alberich learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He has never given up on his music dream.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Artistic. Bonds: Job. Occupation: Bounty Hunter

Voice: Booming voice

Attributes [hide]

Alberich Helcral, Male Dwarf Monk 2
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 14
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 18 (+4)11 (+0) 11 (+0)8 (-1)
Skills Arcana +2, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 1900 sp. 1 Half-Plate.


Social Check DCs


Halimath Teinithra, Male Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears grey trousers with tan and yellow striped suspenders. He wears various colorful collared shirts. His black hair is kept up in a ponytail inside a small hat. His eyes are gray and he is always smoking a pipe.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He cannot resist a sob story and will often dote over anyone who has one.

History: Halimath was born the youngest of three triplets. Halimath was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Halimath decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture

Ideals: Philantrophist. Flaws: Shy. Bonds: Family, Criminal record. Occupation: Brewer

Voice: Excited and jittery

Attributes [hide]

Halimath Teinithra, Male Elf Bard 1
Medium (5'5") Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)10 (+0) 11 (+0)13 (+1)
Skills Intimidation +3, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 30 gp.


Social Check DCs

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