Kassoon
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NPC Generator

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Advanced [show]


Curran High-hill, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a tight fitting blue shirt and pants, and sports empty pouches on his belt. He keeps his long chestnut hair kept up in a rat tail. He wears an eyepatch.

Personality: Confrontational and typically high on some drug or another. He is a bit of a xeno-phobe, disliking non-Halflings.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Sage hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Addict, Racist. Bonds: Poor. Occupation: Sage

Voice: Switch between two voices

Attributes [hide]

Curran High-hill, Male Halfling Commoner 6
Small (3'4") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 17 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)10 (+0) 12 (+1)11 (+0)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ombul Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fighting clothing, which leaves very little to the imagination. His moppish black hair is in a traditional bowl cut. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a habit of throwing himself into exceedingly dangerous situations.

History: Gifted from a young age, Ombul studied abroad. He took every job he could get his hands on, but the opportunities for Halflings in the east were limited. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business

Ideals: Fighting, Gifted. Flaws: Sensitive, Impulsive. Bonds: Immigrant. Occupation: Crown-heir

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ombul Wildcloak, Male Halfling Ranger 6
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 21 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)17 (+3) 10 (+0)14 (+2)
Skills Arcana +6, Religion +6
Senses Passive Perception 10
Languages Common, Halfling, Elven, Goblin, Infernal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 600 gp. Deep green spinel (160 gp). Lapis lazuli (16 gp). Chalcedony (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Reynard Kinsley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a well pressed and immaculate suit (or dress). He wears his black hair up in a very large beehive style do. He is baby faced.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. A true patriot, Reynard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to loving parents in a slum to the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now spends his time doing works of charity.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a fletcher and was forced into it by his family

Ideals: Philantrophist. Bonds: Military, Poor, Job, Family. Occupation: Fletcher

Voice: Sore throat, cough

Attributes [hide]

Reynard Kinsley, Male Human Barbarian 5
Medium (6'2") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 39 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)11 (+0) 11 (+0)17 (+3)
Skills Investigation +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Miles Graeme, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, and carries longswords. His chestnut hair is heavily combed to the right. His eyes are brown and catlike.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a ruthless business man, a trait he acquired from his father.

History: He was born into a rich family. Miles was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Miles decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: A rival would like him out of the picture; and he is greedy

Ideals: Fighting, Philantrophist, Entrepeneur. Bonds: Rich, Criminal record. Occupation: Healer

Voice: Speaks with lips pursed

Attributes [hide]

Miles Graeme, Male Human Wizard 2
Medium (5'11") Human, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)16 (+3) 12 (+1)13 (+1)
Skills Investigation +5, Performance +3
Senses Passive Perception 11
Languages Common, Goblin, Aquan, Auran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 230 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Carved bone or ivory statuette (50 gp). 1 Masterwork manacles.


Social Check DCs

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