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Advanced [show]


Gnarsh Chatham, Male Half-Orc [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear. His red hair is styled in orderly dreadlocks. His amber eyes are passionate and lively.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born into a rich family. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His relatives are trying to arrange a marriage; and his religion dominates his actions

Bonds: Adventurer, Religious, Rich, Criminal record, Family. Occupation: Glassblower

Voice: Low range voice

Attributes [hide]

Gnarsh Chatham, Male Half-Orc Aristocrat 7
Medium (6'0") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 61 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)14 (+2) 11 (+0)9 (-1)
Skills Intimidation +2, Stealth +3
Senses Passive Perception 10
Languages Common, Orc, Infernal, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 70000 cp. Chrysoprase (60 gp). Moss agate (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gildmak Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a brown shirt with thin white vertical stripes and green pants. He is muscular with a powerful set of arms. His white hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: The child of northern immigrants he idolized his mother. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Flaws: Mundane, Hedonist. Bonds: Attractive, Immigrant. Occupation: Baker

Voice: Squeaky

Attributes [hide]

Gildmak Warmwater, Male Halfling Commoner 12
Small (3'0") Halfling, Lawful Good (CR 12)
Armor Class 13
Hit Points 80 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 18 (+4)14 (+2) 14 (+2)18 (+4)
Skills Perception +6, Performance +8
Senses Passive Perception 18
Languages Common, Halfling, Aquan, Elven
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 200 pp. Star rose quartz (50 gp). White opal (1100 gp). Silver pearl (150 gp). Rock crystal (50 gp). Golden yellow topaz (700 gp). Tiger eye turquoise (16 gp). Red-brown spinel (150 gp). Carnelian (50 gp).


Social Check DCs


Cressel Justice, Male Tiefling [Permalink]

Personal [hide]

Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a monstrous two handed axe, but if one is not available he will default to his sword, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. He wears his brown hair up. He has white eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a font of random trivia from the lore and stories he has discovered

History: He was born a particularly ugly child, much to the horror of his parents. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He was granted necromantic powers by his dying brother.

Motivation: To reunite with his absent mother.

Ideals: Logical, Gifted. Flaws: Ugly. Bonds: Family. Occupation: Miller

Voice: Low rumbling, strings words together

Attributes [hide]

Cressel Justice, Male Tiefling Expert 8
Medium (5'11") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 45 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)10 (+0) 13 (+1)13 (+1)
Skills Insight +4, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 400 gp. Embroidered silk and velvet mantle with numerous moonstones (2200 gp). Gold music box (2000 gp). Embroidered silk and velvet mantle with numerous moonstones (2200 gp).


Social Check DCs


Gunter Hale, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'4". He is well dressed, constantly wearing a tan suit, green shirt, and brown tie, and his gloved hand is found clutching a spear. He keeps his long silver hair kept up in a rat tail. His eyes are a pleasant violet.

Personality: He loves telling others what to do and how they should feel about things. Gunter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gunter grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gunter. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels threatened by others; and a rival would like him out of the picture

Ideals: Opinionated. Flaws: Hedonist, Fearful. Bonds: Criminal record, Nature. Occupation: Soapmaker

Voice: Scratchy, weak

Attributes [hide]

Gunter Hale, Male Human Wizard 1
Medium (6'4") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)11 (+0) 13 (+1)17 (+3)
Skills Deception +5, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 30 gp. 1 Masterwork Common Melee.


Social Check DCs

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