Marbas Contempt, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears baggy red pantaloons and a violet scarf. He has chestnut hair. His silver eyes dart from person to person.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He also hits on women, regardless of circumstances.
History: He was born in the south, but his parents moved at a very young age to the north. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He would like to get married and retire.
Ideals: Joker. Bonds: Attractive, Has a crush, Immigrant, Adventurer. Occupation: Herbalist
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 28 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 12 (+1) | 9 (-1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.
Five Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and he perpetually has his shortspear ready. He sports a flattop fur cut. He has a dull look in his copper eyes.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Five fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A deep hatred of dire rats.
Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Religious, Enemies. Occupation: Junk Dealer
Voice: High pitched, excited
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 16)
Armor Class 13
Hit Points 96 (16d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 9 (-1) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
Possessions: 300 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). Brass mug with jade inlays (300 gp). Silver comb with moonstones (100 gp). Carved bone or ivory statuette (10 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Solid gold idol (800 gp). Gold music box (1000 gp). A delicate silver chain set with a tourmaline (10 gp). Old masterpiece painting (1700 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). 1 Medium magic item.
Rimmon Guile, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt. His white hair is matted, messy, and big. He has a tattooed face.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: Sold as a small child to a necromancer, Rimmon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has since lost track of the people in his past.
Motivation: Many orcs want him driven away; and marry his brother to traveling adventurers
Flaws: Ugly, Antagonistic. Bonds: Enemies, Mentor, Family. Occupation: Apothecary
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'9") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 64 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 15 (+2) | 16 (+3) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Giant, Elven, Terran
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
Possessions: 1000 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). Silver comb with moonstones (300 gp).
Kriv Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'2", this man is typically in his Dyer uniform. He has moderate length bronze crest. His half smiles and red eyes are beguiling and draw you in.
Personality: He is very quiet and rarely speaks above a whisper. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Kriv hails from a village terrorized by orcs. His first spouse was a Engraver, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He struck the Dyer job and began his own company from there.
Motivation: Regain custody of his daughter.
Flaws: Shy. Bonds: Job, Attractive, Family, Enemies. Occupation: Dyer
Voice: Old Prospector
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 500 gp.
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