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NPC Generator

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Advanced [show]


Hamil Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tight fitting clothing which further accentuates his frame. He has done his best to style his silver hair to look like a famous performer. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He is the product a well kept family trust fund and as such has never really known need. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has been saving his money to try and buy his brother's freedom.

Motivation: To unite with his brother; and money/treasure

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Nature, Family, Rich. Occupation: Tanner

Voice: Loud with bravado

Attributes [hide]

Hamil Deephollow, Male Halfling Commoner 16
Small (2'10") Halfling, Chaotic Evil (CR 16)
Armor Class 13
Hit Points 64 (16d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)13 (+1) 12 (+1)13 (+1)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 4d10-2, Ranged +7 / 4d10+2, Grapple +2

Possessions: 11000 gp. A roughly beaten golden orb (80 gp). Sapphire pendant on gold chain (1700 gp). Golden circlet with four aquamarines (3000 gp). Carved bone or ivory statuette (10 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). A delicate silver chain set with a tourmaline (10 gp). Finely wrought small gold bracelet (10 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). Large well-done wool tapestry (100 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Hobart Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a green poncho over his likewise colored trousers and shirt. His blonde hair is slicked back into a classic pompadour. His amber unseeing eyes seem to look past you.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Hobart hails from a village terrorized by gnolls. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Many gnolls want him driven away.

Ideals: Impeccable. Flaws: Disease. Bonds: Nature, Adventurer, Enemies. Occupation: Mercenary

Voice: Thin and wheezing

Attributes [hide]

Hobart Tosscobble, Male Halfling Sorcerer 16
Small (2'10") Halfling, Neutral Good (CR 16)
Armor Class 16
Hit Points 110 (16d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)21 (+5) 19 (+4)12 (+1) 11 (+0)12 (+1)
Skills History +6, Nature +6
Senses Passive Perception 10
Languages Common, Halfling, Gnome
Attacks Melee +5 / 4d10+0, Ranged +10 / 4d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666

Possessions: 5000 gp. Alexandrite (400 gp). Zircon (60 gp). Star rose quartz (60 gp). Violet garnet (400 gp). Rock crystal (60 gp). Amethyst (100 gp). White opal (1300 gp). White pearl (100 gp). Star ruby (1300 gp). Jasper (60 gp). Star rose quartz (60 gp).


Social Check DCs


Dayereth Suithrasas, Male Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears baggy black pantaloons and a tan scarf. His moppish black hair is in a traditional bowl cut. His fierce hazel eyes like to dwell on things.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Dayereth is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born in the south to a Laborer, Dayereth learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and revenge

Ideals: Disciplined, Logical. Bonds: Family, Job, Enemies. Occupation: Laborer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Dayereth Suithrasas, Male Elf Aristocrat 3
Medium (4'9") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)13 (+1) 13 (+1)9 (-1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 14000 cp.


Social Check DCs


Nuraval Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He wears bulky blue painted plate armor. He carries with him a set of swords on his belt, each one with a ruby on the hilt. With a patchy blonde beard and wild blonde hair. He wears a mask on his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Flattery will make him almost putty in your hands.

History: He was raised in a white middle class family as the only child. After coming to the age of reason, Nuraval took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nuraval fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is content.

Ideals: Fighting, Gifted. Flaws: Emotional, Selfish, Mundane. Occupation: Laborer

Voice: Pronounces O like U

Attributes [hide]

Nuraval Glanhig, Male Dwarf Warlock 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)15 (+2) 14 (+2)12 (+1)
Skills Persuasion +3, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Elven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12220000

Possessions: 140 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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