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NPC Generator

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Advanced [show]


Silvo Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'1" and dresses in blue turtlenecks beneath a grey coat with pastel slacks. His tied-back hair is blonde. His blue eyes have a joyful gleam in them most of the time.

Personality: He is almost excessively polite to everyone, even when angry. He is lazy, self-centered, vain, and jealous.

History: Born in the south to a Cook, Silvo learned a great deal about his father's area of expertise. In his 12th year, his parents were killed by a giants raid, leaving Silvo alone in the world. After a stint in an orphanage, he was adopted. He inherited the family business which he has now maintained for 7 years.

Motivation: Many giants want him driven away; and revenge

Flaws: Shy, Selfish. Bonds: Job, Enemies. Occupation: Cook

Voice: High pitched and raspy

Attributes [hide]

Silvo Deephollow, Male Halfling Barbarian 11
Small (3'1") Halfling, Lawful Evil (CR 11)
Armor Class 14
Hit Points 71 (11d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)11 (+0) 8 (-1)9 (-1)
Skills History +4, Investigation +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3

Possessions: Tiger eye turquoise (4 gp). Rhodochrosite (4 gp). Deep blue spinel (800 gp). Pink pearl (110 gp). Aquamarine (800 gp). Freshwater pearl (4 gp). Rich purple corundum (1500 gp). Iolite (20 gp). Blue sapphire (1500 gp).


Social Check DCs


Naal Paxton, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who is well dressed, but even with his fine clothing he looks run-down. He wears a feathered hat to cover his moderate length brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Optimist. Flaws: Cynical. Bonds: In love, Religious, Adventurer. Occupation: Shoemaker

Voice: Speaks with squeezed throat

Attributes [hide]

Naal Paxton, Male Half-Elf Rogue 3
Medium (5'10") Half-Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)12 (+1) 16 (+3)17 (+3)
Skills Acrobatics +4, Deception +5
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5

Possessions: 1700 sp.


Social Check DCs


Smoking Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He typically wears brown cloth garments or leather armor. His orange fur is greasy and uncared for. His yellow eyes are passionate and lively.

Personality: He is irascible and easily irritated. He cannot resist a sob story and will often dote over anyone who has one.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He got away from his former life and has fallen to alcoholism.

Motivation: His spouse's relatives view him with great suspicion; and marry his brother to traveling adventurers

Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Addict. Bonds: Family. Occupation: Layabout

Voice: Soft and melodious

Attributes [hide]

Smoking Grass, Male Tabaxi Barbarian 11
Medium (5'10") Tabaxi, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 87 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)13 (+1) 14 (+2)16 (+3)
Skills Athletics +3, Persuasion +7
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +7

Possessions: 500 gp. Deep blue spinel (300 gp). Moonstone (60 gp). Golden pearl (80 gp). Smoky quartz (60 gp). Red spinel (80 gp). Rose (60 gp). Rose (60 gp). Jade (80 gp). Amethyst (80 gp). Sardonyx (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zaffrab Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: An older man who very much looks the part of a Shoemaker, he is not a threatening figure. He sports a flattop hair cut. His brown eyes peer out from beneath his broad green hat.

Personality: Stoic and calm, he prefers to meditate than take action. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was born several months after his mother was called into army service. His family was turned out during the war. He and his family wandered east to less war torn lands. He has drifted from career to career and currently works as a Shoemaker.

Motivation: He'd like to take his coworkers down a peg; and he wants revenge against brigands

Ideals: Disciplined. Flaws: PTSD. Bonds: Job, Enemies, Military. Occupation: Shoemaker

Voice: Italian accent

Attributes [hide]

Zaffrab Loofollue, Male Gnome Barbarian 4
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 27 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)14 (+2) 14 (+2)9 (-1)
Skills Arcana +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Terran, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Darkwood Shield. 1 Darkwood Buckler. 1 Chain shirt.


Social Check DCs

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