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NPC Generator

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Advanced [show]


Altho Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His red hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is irascible and easily irritated. As long as the job gets done he does not care how it got done.

History: He got into the Apothecary business at a young age. He found a children's book about a Halfling Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Professionalism. Flaws: Insane, Antagonistic. Bonds: Job, Adventurer. Occupation: Apothecary

Voice: Scratchy, weak

Attributes [hide]

Altho Greenbottle, Male Halfling Commoner 5
Small (3'1") Halfling, Lawful Evil (CR 5)
Armor Class 13
Hit Points 15 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)14 (+2) 15 (+2)13 (+1)
Skills Acrobatics +5, Animal Handling +5
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Draconic
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +5

Possessions: 4000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Ethereal Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during and is in decent physical shape. He has done his best to style his black fur to look like a famous performer. His amber unseeing eyes seem to look past you.

Personality: He can speak with the recently deceased. He works hard and plays hard.

History: He was born in the west, but his parents moved at a very young age to the south. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He moves from town to town, unable to find a place to settle.

Motivation: He desires power and/or immortality.

Ideals: Gifted. Flaws: Disease, Hedonist. Bonds: Adventurer, Immigrant. Occupation: Architect

Voice: Deep voice with rolling R's

Attributes [hide]

Ethereal Of Ebony, Male Tabaxi Cleric 9
Medium (6'4") Tabaxi, Chaotic Good (CR 9)
Armor Class 11
Hit Points 55 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)12 (+1) 13 (+1)14 (+2)
Skills Athletics +5, History +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126443

Possessions: 1800 gp. Eye agate (13 gp). Golden yellow topaz (900 gp). Black pearl (900 gp). Tiger eye turquoise (13 gp). Silver pearl (130 gp). Amethyst (130 gp). Chrysoprase (40 gp).


Social Check DCs


Dalgal Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: He sports blue clothing, slightly heavier than average wear. He carries with him a set of sickles on his belt, each one with a jet on the hilt. His brown hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.

Personality: Overbrimming with self-confidence, Dalgal isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. Dalgal is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born to a pair of adventurers, Dalgal grew up listening to his father's many stories. Dalgal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: Find a way to reverse the transformation of his sister; and doesn't want to be a crown-heir and was forced into it by his family

Ideals: Fighting, Impeccable. Bonds: Family, Adventurer, Nature. Occupation: Crown-heir

Voice: Pronounces difficult words wrong

Attributes [hide]

Dalgal Hammerstone, Male Dwarf Wizard 2
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)11 (+0) 11 (+0)14 (+2)
Skills Animal Handling +2, Nature +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 400 sp. 1 Healer’s kit.


Social Check DCs


Roland Lepus, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blonde hair is long and unkept. He has a tattooed face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the north. His psionic abilities were realized during a raid on his village. He has dedicated himself to building a better village for his children.

Motivation: He wants to meet his childhood hero.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Adventurer, Immigrant. Occupation: Architect

Voice: Laughs frequently while speaking

Attributes [hide]

Roland Lepus, Male Half-Elf Wizard 1
Medium (5'11") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)12 (+1) 14 (+2)14 (+2)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 700 sp.


Social Check DCs

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