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NPC Generator

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Advanced [show]


Seven Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man is well dressed, constantly wearing a yellow suit, pastel shirt, and green tie, and a wedding ring on his left hand. He wears a Stetson hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: Seven speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to loving parents in a slum to the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fisher work with an outfit from a few towns over. Fisher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Sage, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Fisher responsibilities is difficult; and expand his business

Ideals: Impeccable, Professionalism. Bonds: In love, Poor, Job. Occupation: Fisher

Voice: Complex vocabulary, royal

Attributes [hide]

Seven Of Winter, Male Tabaxi Rogue 5
Medium (5'11") Tabaxi, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)8 (-1) 14 (+2)15 (+2)
Skills Athletics +6, Survival +5
Senses Passive Perception 12
Languages
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5

Possessions: 10000 cp. Chrysoberyl (150 gp). Pink pearl (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ashgarn Fidget, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears light armors faded through time and improper care. He has a white handlebar mustache and slicked back white hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He exudes charisma. He is a tour de force of persuasion. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in the north, but his parents moved at a very young age to the east. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the north, certain he would find work there.

Motivation: Wants to have a good time and be beloved; and he is compelled to act according to his religious beliefs

Ideals: Optimist. Flaws: Addict. Bonds: Immigrant, Attractive. Occupation: Server

Voice: Old thin voice

Attributes [hide]

Ashgarn Fidget, Male Half-Orc Rogue 7
Medium (5'6") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 44 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)11 (+0) 11 (+0)15 (+2)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 1200 gp. 1 Minor magic item.


Social Check DCs


Mantus Blame, Male Tiefling [Permalink]

Personal [hide]

Description: He sports black clothing, slightly heavier than average wear. He carries with him a set of greatswords on his belt, each one with a aquamarine on the hilt. He has styled his white hair well, parting it to the right. His eyes are a pleasant white.

Personality: Always inclined to offer people food he seems plenty friendly. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to loving parents in a slum to the south. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Mantus never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Fighting, Philantrophist. Flaws: Fearful. Bonds: Poor, In love. Occupation: Carpenter

Voice: Speaks with lips pursed

Attributes [hide]

Mantus Blame, Male Tiefling Monk 6
Medium (6'7") Tiefling, Neutral Good (CR 6)
Armor Class 13
Hit Points 48 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)14 (+2) 12 (+1)16 (+3)
Skills Performance +6, Survival +4
Senses Passive Perception 11
Languages Common, Gnoll, Elven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 200 gp. Tiger eye turquoise (5 gp).


Social Check DCs


Hubert Dryden, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing colorful clothing, dressed as a Cartwright. His hair is short and golden. This amber eyed southerner is not easily forgotten.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born several months after his mother was called into army service. He has had some formal singing training, and achieved minor success. He has never given up on his singing dream.

Motivation: Wants his loneliness to end; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Artistic. Flaws: Ugly. Bonds: Enemies, Criminal record, Military, Has a crush. Occupation: Cartwright

Voice: Slow speaker

Attributes [hide]

Hubert Dryden, Male Human Ranger 1
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)11 (+0) 11 (+0)13 (+1)
Skills Deception +3, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 50 gp. Coral (60 gp).


Social Check DCs

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