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NPC Generator

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Advanced [show]


Stannor Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: He typically wears grey cloth garments or leather armor, and carries swords. His long blonde hair is drawn into a two foot long braid. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is mildly Halfling supremacist, though he does not identify as such. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Stannor was born in the east. At a young age he loved to build and create. As a young adult he joined a group advocating for an improvement in Halfling conditions. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Stannor fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Retire the richest man in the east; and he is unsatisfied with his job

Ideals: Fighting, Entrepeneur, Persistence. Flaws: Addict, Racist. Occupation: Unemployed

Voice: Slurs words

Attributes [hide]

Stannor Reedfellow, Male Halfling Expert 1
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)13 (+1) 17 (+3)14 (+2)
Skills Nature +3, Survival +5
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Azaki Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: A 4'8" northern man, he is wearing the road beaten gear of a warrior. His auburn hair is unkempt and raggedy. His ears are large.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a logical person and will generally grow upset if things defy logic and science.

History: Sold as a small child to a necromancer, Azaki was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to raise his children well

Ideals: Fighting, Joker, Logical. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Locksmith

Voice: Jamaican accent

Attributes [hide]

Azaki Koehlanna, Male Elf Sorcerer 13
Medium (4'8") Elf, Chaotic Neutral (CR 13)
Armor Class 13
Hit Points 43 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)11 (+0) 10 (+0)15 (+2)
Skills Insight +4, Sleight of Hand +7
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: Deep blue spinel (400 gp). Chalcedony (60 gp). Golden yellow topaz (400 gp). Black pearl (400 gp). Silver pearl (140 gp). 1 Minor magic item.


Social Check DCs


Azzakh Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: This man likes to wear brown tank tops with black pants, and sports empty pouches on his belt. His white crest, when down, is lengthy. His fierce red eyes like to dwell on things.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Navigator arts, while his mother instructed him in etiquette, music and courtly manner. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His spouse's relatives view him with great suspicion; and revenge

Flaws: Shy, Ugly. Bonds: Enemies, Rich, Family. Occupation: Navigator

Voice: Rolls R's

Attributes [hide]

Azzakh Bhenkumbyrznaax, Male Dragonborn Bard 9
Medium (6'1") Dragonborn, True Neutral (CR 9)
Armor Class 13
Hit Points 42 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)13 (+1) 17 (+3)18 (+4)
Skills Athletics +5, Deception +7
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123332

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dean Coombs, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His white hair, when down, is lengthy. He wears a mask on his face.

Personality: Abrasive and pushy, he has a hard time making friends. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: When he was but 8 years old his parents immigrated from the east. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He's looking for his big break.

Flaws: Antagonistic. Bonds: Rich, Adventurer, Immigrant. Occupation: Shipwright

Voice: Jittery and nervous

Attributes [hide]

Dean Coombs, Male Human Druid 1
Medium (6'4") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 11 (+0)9 (-1) 14 (+2)15 (+2)
Skills Animal Handling +4, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 60 gp. Silver pearl (50 gp). 1 Masterwork studded leather.


Social Check DCs

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