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NPC Generator

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Advanced [show]


Bathin Dodge, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He sports grey clothing, slightly heavier than average wear. His brown hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised in a plains tribe. He moved out north to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: Many dire rats want him driven away.

Bonds: Attractive, Enemies, Religious, Nature, Criminal record. Occupation: Healer

Voice: Stutters

Attributes [hide]

Bathin Dodge, Male Tiefling Warrior 2
Medium (6'10") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)17 (+3) 17 (+3)19 (+4)
Skills Intimidation +6, Stealth +3
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 320 gp. Amber (70 gp). Pink pearl (70 gp).


Social Check DCs


Cressel Bitter, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin yellow vertical stripes and white pants. He is physically well-built. His chestnut hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in a small village he learned the ways of the warrior from his father. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cressel fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep; and he has money and likes to spend it

Ideals: Fighting, Gifted. Flaws: Insomniac, Shy. Bonds: Rich. Occupation: Stableman

Voice: Old Prospector

Attributes [hide]

Cressel Bitter, Male Tiefling Warlock 1
Medium (5'8") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)11 (+0) 11 (+0)17 (+3)
Skills Persuasion +5, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 20 gp.


Social Check DCs


Thamuz Laughter, Male Tiefling [Permalink]

Personal [hide]

Description: This man is very fat, and wears a tight fitting brown shirt and pants. He wears his purple hair down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Thamuz was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Religious, Job. Occupation: Barkeep

Voice: Soft and melodious

Attributes [hide]

Thamuz Laughter, Male Tiefling Commoner 2
Medium (6'0") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)15 (+2) 13 (+1)16 (+3)
Skills Medicine +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 290 gp. 1 Masterwork Common Melee.


Social Check DCs


Fallond Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man wears a tan tunic with grey highlights, and long tan pants that bunch up around his shoes. He has styled his silver hair well, parting it to the left. His eyes are amber and he is always smoking a pipe.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in the west to a Layabout, Fallond learned a great deal about his father's area of expertise. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has achieved small success as a Layabout.

Motivation: He loathes his own lifestyle; and he feels the way he acts is they only way to get by in the world

Ideals: Gifted, Impeccable. Flaws: Hedonist, Depressed. Bonds: Job. Occupation: Layabout

Voice: Creaky witch voice

Attributes [hide]

Fallond Deepdelver, Male Dwarf Ranger 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)14 (+2) 15 (+2)11 (+0)
Skills Animal Handling +4, History +4
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 370 gp. 1 Breastplate.


Social Check DCs

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