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NPC Generator

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Advanced [show]


Mordai Clandestine, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears silk and lounges about seductively. He wears a small hat to cover his moderate length blue hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He snorts whenever he laughs or is feeling confident. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Mordai was born the youngest of three triplets. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. Due to his spouse's obsession with being a Carter they were divorced and he won custody of their son. He worked as a Seamstress, and he later adopted a second son.

Motivation: He is not mentally stable, and does not behave rationally; and to reunite with his absent mother

Ideals: Philantrophist. Flaws: Insane, Racist. Bonds: Attractive, Family. Occupation: Seamstress

Voice: High pitched, excited

Attributes [hide]

Mordai Clandestine, Male Tiefling Monk 12
Medium (5'6") Tiefling, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 72 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)13 (+1) 12 (+1)20 (+5)
Skills Insight +5, Stealth +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2

Possessions: 1000 gp. Gold and topaz bottle stopper cork (1200 gp). Gold and ruby ring (6000 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Mystralath, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear white clothing when he does not wear armor. His long auburn hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.

Personality: He is happy with his job as a Mortician. He turns his eye from what people do, preferring to live and let live. He believes the world needs to unite to get rid of gnolls once and for all.

History: Patrick hails from a village terrorized by gnolls. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Since then, he has sought to make the best of life.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Optimist. Flaws: Mundane. Bonds: Job, Enemies, Rich. Occupation: Mortician

Voice: Cold and demanding tone

Attributes [hide]

Patrick Mystralath, Male Half-Elf Sorcerer 6
Medium (5'11") Half-Elf, Chaotic Good (CR 6)
Armor Class 11
Hit Points 11 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)11 (+0) 15 (+2)11 (+0)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 500 gp.


Social Check DCs


Tim Gresham, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is well dressed, constantly wearing a pastel suit, yellow shirt, and tan tie. He wears his hair in dreadlocks. His hazel eyes are passionate and lively.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born at the edge of vast mountains. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels threatened by others; and he's repulsed by the pc

Ideals: Justice. Flaws: Ugly, Antagonistic, Fearful. Bonds: Nature. Occupation: Shoemaker

Voice: Mumbles to self between sentences

Attributes [hide]

Tim Gresham, Male Human Barbarian 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)10 (+0) 12 (+1)16 (+3)
Skills Persuasion +5, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 2000 cp. 1 Breastplate.


Social Check DCs


Uraim Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears light armors faded through time and improper care. He wears his hair in dreadlocks. His blue eyes lackadaisically let the world flow into them.

Personality: He loves telling others what to do and how they should feel about things. He is a ruthless business man, a trait he acquired from his mother.

History: Born to a pair of adventurers, Uraim grew up listening to his mother's many stories. Uraim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Uraim decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He is searching for what he claims is his rightful reward.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Opinionated, Entrepeneur. Bonds: Adventurer, Criminal record. Occupation: Jeweler

Voice: Italian accent

Attributes [hide]

Uraim Frostbeard, Male Dwarf Expert 1
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills Athletics +4, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4

Possessions: 400 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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