Altho Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who dresses well, typically a more casual-formal manner. His silver hair is greying along the sides and has receded to reveal a widow's peak. This gray eyed easterner is not easily forgotten.
Personality: Calm and collected, he is a well trained Spy. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: The child of eastern immigrants he idolized his mother. His childhood dream was to be a Locksmith, but he was a colossal failure. He has achieved small success as a Spy.
Motivation: A deep hatred of giants; and to be a locksmith again
Flaws: Impulsive. Bonds: Attractive, Job, Immigrant, Enemies. Occupation: Spy
Voice: Jamaican accent
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 15 (+2) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 2000 sp.
Kildrak Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 4'2" and dresses well, typically a more casual-formal manner. His white hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. The war was a terrible time for him, and Kildrak does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His first spouse was a Butcher, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Butcher they were divorced and he won custody of their daughter. He worked as a Weaver, and he later adopted a second daughter.
Motivation: His religion dominates his actions; and an old rival family wants him found
Flaws: Depressed. Bonds: Attractive, Family, Military, Religious. Occupation: Weaver
Voice: Indian accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 170 gp.
Mamnen Panic, Male Tiefling [Permalink]
Personal [hide]
Description: A 6'9" western man, he wears silk and lounges about seductively. He wears his brown hair down. His eyes are white and catlike.
Personality: Cocky and sure of himself, he believes he is the best Engraver born in the past three hundred years. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Due to his spouse's obsession with being a Assassin they were divorced and he won custody of their son. He worked as a Engraver, and he later adopted a second son.
Motivation: An old rival family wants him found.
Ideals: Gifted. Bonds: Attractive, Job, Adventurer, Family. Occupation: Engraver
Voice: Spits and sputters
Attributes [hide]
Medium (6'9") Tiefling, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) | 12 (+1) | 20 (+5) |
Senses Passive Perception 14
Languages Common, Giant, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 17000 sp. 2 Holy water. 2 Tanglefoot bags.
Robert Ray, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a brown armored body suit, with a simple green line shooting up and back down. His red hair is unkempt and raggedy. His brown eyes are slightly larger than normal.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Robert was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an athlete and attended two major summer competitions. He never won. He has built up a small fortune and can afford his own way.
Motivation: Nothing but the best is good enough for him; and wants to work out more often
Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Poor. Occupation: Hunter
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 57 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


