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NPC Generator

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Advanced [show]


Aramil Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is renowned for his bright tan suits and hats. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His green unseeing eyes seem to look past you.

Personality: Cocky and sure of himself, he believes he is the best Barkeep born in the past three hundred years. He is a bit of a xeno-phobe, disliking non-Elves.

History: Gifted from a young age, Aramil studied abroad. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He has taken up work as a Barkeep and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He doesn't get along with people that don't share his tastes; and a strong sense of loyalty to elven people

Ideals: Gifted, Impeccable. Flaws: Disease, Racist, PTSD. Bonds: Job. Occupation: Barkeep

Voice: Squeaky

Attributes [hide]

Aramil Wasanthi, Male Elf Aristocrat 4
Medium (5'5") Elf, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 9 (-1)10 (+0) 16 (+3)8 (-1)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 48000 sp. 1 Minor magic item.


Social Check DCs


Bathin Ambition, Male Tiefling [Permalink]

Personal [hide]

Description: He wears just a tan suit. He is physically well-built. He keeps his silver hair in a flapper bob. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He believes the world needs to unite to get rid of drow once and for all.

History: Bathin lived on a farm with his father, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and someone believes him a fraud

Ideals: Athletic. Flaws: Addict. Bonds: Attractive, Enemies, Family. Occupation: Carter

Voice: Strong lisp

Attributes [hide]

Bathin Ambition, Male Tiefling Fighter 3
Medium (6'0") Tiefling, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)12 (+1) 11 (+0)13 (+1)
Skills Intimidation +3, Religion +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Heavy wooden shield. 1 Half-Plate. 1 Masterwork Light wooden shield.


Social Check DCs


Korfel Eathalena, Male Half-Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears rags and sports a simple walking cane. His tied-back hair is chestnut. His eyes are brown.

Personality: Confrontational and typically high on some drug or another. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a criminal king-pin and mafia family He moved from fad to fad and when he turned 15 he discovered dancing. He now travels the world, in search of power and loot.

Motivation: Half-Elven compassion; and he's looking for his big break

Ideals: Artistic. Flaws: Addict, Racist. Bonds: Poor, Adventurer, Criminal record. Occupation: Roofer

Voice: Farmer accent

Attributes [hide]

Korfel Eathalena, Male Half-Elf Ranger 5
Medium (5'0") Half-Elf, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)17 (+3) 12 (+1)18 (+4)
Skills Acrobatics +2, Animal Handling +4
Senses Passive Perception 11
Languages Common, Elven, Draconic, Halfling, Auran
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 10000 cp. Golden yellow topaz (800 gp). 1 Spyglass. 1 Silver holy symbol. 1 Average lock. 1 Spyglass.


Social Check DCs


Arannis Siannodel, Male Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair is heavily combed to the right. He tend to wears goggles to shield his eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Arannis took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Ruler

Voice: Mousy voice

Attributes [hide]

Arannis Siannodel, Male Elf Wizard 13
Medium (4'8") Elf, Chaotic Neutral (CR 13)
Armor Class 13
Hit Points 20 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 9 (-1)12 (+1) 14 (+2)14 (+2)
Skills Animal Handling +6, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Celestial
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 700 pp. Silver comb with moonstones (1000 gp). Old masterpiece painting (1200 gp). Gold and topaz bottle stopper cork (500 gp). Large well-done wool tapestry (200 gp). Fire opal pendant on a fine gold chain (1200 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). Solid gold idol (1100 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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