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NPC Generator

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Advanced [show]


Naeris Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He tends to wear a large green jacket. He has white hair. His brown unseeing eyes seem to look past you.

Personality: He is very quiet and rarely speaks above a whisper. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born the only child of a wealthy merchant. There was a wharf not far from home where he often wandered off to fish. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Disease, Shy. Bonds: Rich, Nature, Job. Occupation: Bellfounder

Voice: Indian accent

Attributes [hide]

Naeris Ilphelkiir, Male Elf Fighter 3
Medium (5'3") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)10 (+0) 13 (+1)11 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp.


Social Check DCs


Melech Strength, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear white pants and tee shirts. He has wavy black hair. His black unseeing eyes seem to look past you.

Personality: He is happy with his job as a Blacksmith. He turns his eye from what people do, preferring to live and let live. Further he is a bit of a stoner and is frequently out of it.

History: Melech was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's since become an addict/alcoholic.

Motivation: Wants to open a new tavern.

Flaws: Disease, Addict. Bonds: Job, Poor, Adventurer. Occupation: Blacksmith

Voice: Jamaican accent

Attributes [hide]

Melech Strength, Male Tiefling Sorcerer 16
Medium (6'0") Tiefling, Chaotic Evil (CR 16)
Armor Class 11
Hit Points 90 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 16 (+3)17 (+3) 13 (+1)14 (+2)
Skills Animal Handling +6, History +8
Senses Passive Perception 11
Languages Common, Celestial, Draconic, Ignan
Attacks Melee +9 / 4d10+4, Ranged +6 / 4d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1666666665

Possessions: 400 pp.


Social Check DCs


Gerbo Daergel, Male Gnome [Permalink]

Personal [hide]

Description: A 3'7" northern man, he wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has moderate length auburn hair. His half smiles and gray eyes are beguiling and draw you in.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Gerbo was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He now owns his own business.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Bonds: Poor, Attractive, Job, Slave, Enemies. Occupation: Dyer

Voice: Gruff and masculine

Attributes [hide]

Gerbo Daergel, Male Gnome Wizard 14
Small (3'7") Gnome, Chaotic Good (CR 14)
Armor Class 13
Hit Points 53 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)10 (+0) 11 (+0)11 (+0)
Skills Deception +5, Nature +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134

Possessions: 5000 gp. Tiger eye turquoise (4 gp). Sard (30 gp). Smoky quartz (30 gp). Malachite (4 gp). Golden yellow topaz (1400 gp). Tiger eye turquoise (4 gp). Bloodstone (30 gp). Moss agate (4 gp). Chrysoprase (30 gp). Red-brown spinel (40 gp). Jasper (30 gp). Pink pearl (40 gp). Black star sapphire (400 gp). Moss agate (4 gp). Aquamarine (1400 gp).


Social Check DCs


Morkral Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears baggy pastel pantaloons and a brown scarf. His auburn hair is cut jaggedly and amateurishly. His fierce amber eyes like to dwell on things.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He is the product a well kept family trust fund and as such has never really known need. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Gifted. Flaws: Secretive. Bonds: Rich, Criminal record. Occupation: Architect

Voice: Low and grunting

Attributes [hide]

Morkral Torevir, Male Dwarf Cleric 2
Medium (4'5") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)13 (+1) 14 (+2)15 (+2)
Skills Acrobatics +2, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 800 sp.


Social Check DCs

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