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NPC Generator

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Advanced [show]


Guy Smith, Male Half-Elf [Permalink]

Personal [hide]

Description: This dark-skinned male wears just a black suit. He is tall, broad shouldered and powerfully built. He wears his black hair up. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Abrasive and pushy, he has a hard time making friends. A true patriot, Guy would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in a small forest village. Cursed with vampirism at a very young age, Guy has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Flaws: Antagonistic, Disease. Bonds: Attractive, Military, Nature. Occupation: Mortician

Voice: High pitched, excited

Attributes [hide]

Guy Smith, Male Half-Elf Aristocrat 5
Medium (4'10") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)13 (+1) 13 (+1)19 (+4)
Skills Nature +4, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 4000 sp.


Social Check DCs


Hamil Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a brown cloak and cross-gartered black stockings. His white hair is cut jaggedly and amateurishly. His eyes are violet and beady.

Personality: He is witty, but his monotone delivery comes off as unnerving He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Hamil grew up listening to his father's many stories. His first spouse was a Barrister, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He left for the west, certain he would find work there.

Motivation: Regain custody of his daughter; and he has passion for adventuring and risk

Ideals: Joker. Flaws: Ugly. Bonds: Family, Adventurer, Immigrant. Occupation: Fortune-teller

Voice: Nasally tone

Attributes [hide]

Hamil Wildheart, Male Halfling Aristocrat 6
Small (3'3") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 36 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)14 (+2) 18 (+4)14 (+2)
Skills Medicine +7
Senses Passive Perception 14
Languages Common, Halfling, Elven, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 700 gp. Coral (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Skirt Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red fur. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a hunchback. His red fur is drawn into a tight pony tail with a card scrunchie. He wears an eyepatch.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born at the edge of vast plains. A gypsy cursed him at a young age, leading to his ugly appearance. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west; and he is greedy

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Rich, Nature. Occupation: Scribe

Voice: Gruff and masculine

Attributes [hide]

Skirt Of Storm, Male Tabaxi Aristocrat 6
Medium (6'2") Tabaxi, Lawful Good (CR 6)
Armor Class 13
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 15 (+2)15 (+2) 14 (+2)12 (+1)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Gnoll, Giant
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 110 pp. Star rose quartz (60 gp). Emerald (1300 gp).


Social Check DCs


Wrenn Offund, Male Gnome [Permalink]

Personal [hide]

Description: He wears yellow painted combat armor at almost all times. He has a slight overbite and is overall scrawny. He sports a long brown beard, and similarly colored long hair. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: The child of northern immigrants he idolized his father. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Antagonistic, PTSD. Bonds: Immigrant. Occupation: Navigator

Voice: Mousy voice

Attributes [hide]

Wrenn Offund, Male Gnome Cleric 4
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)16 (+3) 12 (+1)13 (+1)
Skills Animal Handling +3, History +5
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Undercommon, Goblin
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 26000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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