Purban Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears suspenders and white workpants. His shirt is red, and he wears a heavy white leather apron most of the time. His head has been shaved. His thin eyebrows rest above his beady hazel eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He is the product a well kept family trust fund and as such has never really known need. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has built up a small fortune and can afford his own way.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Athletic. Flaws: Ugly, Secretive. Bonds: Family, Rich. Occupation: Priest
Voice: Timid voice
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 51 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 18 (+4) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 4000 sp. 1 Half-Plate.
Taklinn Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'3" western man, he prefers to wear tan pants and tee shirts. His hair is long and brown with streaks of chestnut, and is pulled back with small tan clips. His beard is chestnut, braided, and well cared for. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not believe in violence as a means to an end. He is a dedicated Carter but believes his peers are too gung-ho.
History: When he was but 7 years old his parents immigrated from the west. His childhood dream was to be a Performer, but he was a colossal failure. He has achieved small success as a Carter.
Motivation: To be a Performer again; and expand his business
Ideals: Opinionated, Pacifist. Bonds: Attractive, Immigrant, Job. Occupation: Carter
Voice: Shortens vowels
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 18 (+4) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Infernal, Celestial, Draconic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +5
Possessions: 320 gp. 1 Silk rope.
Raymond Hampton, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a tan coat over a green low-cut shirt, and a wide-brimmed hat upon his head. His hair is cut close to his head. He tend to wears goggles to shield his eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Raymond was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. Raymond abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Apothecary
Voice: Stutters
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 18 (+4) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Elven, Terran, Draconic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 150 gp. 1 Masterwork Uncommon Weapon.
Arumawann Pingun, Male Gnome [Permalink]
Personal [hide]
Description: 3'7" and lanky with angular features, he is an attractive figure. He dresses in collared shirts and wears a proper scarf over his head. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He invites people to come help in his community garden.
History: Sold as a small child to a necromancer, Arumawann was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His first spouse was a Animal Trainer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.
Motivation: To reunite with his absent mother.
Ideals: Philantrophist. Flaws: Depressed. Bonds: Attractive, Mentor, Family. Occupation: Stylist
Voice: Stutters
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Undercommon, Druidic, Halfling
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 40 pp. 1 Masterwork Musical instrument. 1 Backpack. 1 Superior lock. 1 Superior lock.
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Their contribution stands as a beacon of hope for all adventurers!