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NPC Generator

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Advanced [show]


Kaladan Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'7" and lanky with angular features, he is an attractive figure. He wears a well pressed and immaculate suit (or dress). His gold crest is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a very good compulsive liar and kleptomaniac.

History: His mother raised him in a mountain cabin. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He ran away from his former home and has been making his living as a Sage for the past few years.

Motivation: Seeks redemption; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Antagonistic. Bonds: Attractive, Job, Criminal record, Nature. Occupation: Sage

Voice: Rhymes sentences (sorry)

Attributes [hide]

Kaladan Fharngnarthnost, Male Dragonborn Barbarian 2
Medium (6'7") Dragonborn, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 21 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)9 (-1) 15 (+2)14 (+2)
Skills Performance +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 210 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Erdan Goltorah, Male Half-Elf [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He wears a tan vest and prefers violet and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His silver hair is cut short. He has brown eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a bit of a xeno-phobe, disliking non-Half-Elves.

History: He was raised in a white middle class family as the only child. He moved out east to avoid the crime he committed. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help; and he is content

Flaws: Ugly, Shy, Racist, Mundane. Bonds: Criminal record. Occupation: Actor

Voice: Slurs words

Attributes [hide]

Erdan Goltorah, Male Half-Elf Barbarian 4
Medium (5'6") Half-Elf, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 41 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)13 (+1) 12 (+1)11 (+0)
Skills Animal Handling +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 40 pp. Aquamarine (1000 gp). 1 Minor magic item.


Social Check DCs


Charles Gentry, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear brown clothing when he does not wear armor. His hair is cut close to his head. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Weaver they were divorced and he won custody of their son. He worked as a Miner, and he later adopted a second son.

Motivation: Wants his loneliness to end; and wants to raise his children well

Ideals: Disciplined. Flaws: Shy. Bonds: Immigrant, Poor, Family, Has a crush. Occupation: Miner

Voice: Uses lots of figures of speech

Attributes [hide]

Charles Gentry, Male Human Bard 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)11 (+0) 11 (+0)10 (+0)
Skills Acrobatics +3, Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 18000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Morkral Trollbleeder, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a tight fitting brown shirt and pants. His moppish red hair is in a traditional bowl cut. His skin is flawless and his brown eyes scan people very quickly.

Personality: Abrasive and pushy, he has a hard time making friends. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: The child of a Dyer, who enjoyed hunting, Morkral was taken on many hunting expeditions. Cursed with a spirit at a very young age, Morkral has worked very hard to control his curse. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Flaws: Antagonistic, Disease. Bonds: Attractive, Job, Nature. Occupation: Jeweler

Voice: Jamaican accent

Attributes [hide]

Morkral Trollbleeder, Male Dwarf Commoner 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 14 (+2)9 (-1) 15 (+2)16 (+3)
Skills Persuasion +5, Stealth +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1 Half-Plate.


Social Check DCs

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