Gilthur Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is bristling with hidden weapons, mostly halberds and scimitars. He has styled his silver hair well, parting it to the right. His fair skin shows little sign of his aristocratic breeding.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born in a small island village. While studying, he fell in love. They married and had a son. He used his abilities to trick people and travel the world for free.
Motivation: He feels threatened by others.
Flaws: Fearful. Bonds: Criminal record, Attractive, Enemies, Nature, In love. Occupation: Assassin
Voice: High pitched and raspy
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 250 gp. 1 Breastplate.
Oppleby Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many pastel ritualistic tattoos. He wears black painted combat armor at almost all times. He wears his chestnut hair up in a very large beehive style do. His eyes are a pleasant violet.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born in the east his family was never financially stable. His mother was a mechanic, and taught him how to fix just about anything. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To clean up the streets; and he feels the way he acts is they only way to get by in the world
Ideals: Optimist, Persistence. Bonds: Guardian, Poor. Occupation: Spy
Voice: Gruff and masculine
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Rose (70 gp). Moonstone (70 gp). Rhodochrosite (15 gp).
Nadarr Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a tight fitting tan shirt and pants. His copper crest is smooth and relatively long. His fierce red eyes like to dwell on things.
Personality: He snorts whenever he laughs or is feeling confident. He has a minor phobia of water and hates getting wet.
History: He is a Jackalwere in disguise. He found a children's book about a Dragonborn Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He ran away from his former home and has been making his living as a Animal Trainer for the past few years.
Motivation: He doesn't get along with people that don't share his tastes; and balancing his hectic life and new animal trainer responsibilities is difficult
Ideals: Impeccable. Flaws: Fearful. Bonds: Adventurer, Job. Occupation: Animal Trainer
Voice: Soothing and warm
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 2000 cp. 1 Half-Plate.
Peter Kitchur, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He prefers to wear black clothing when he does not wear armor. His chestnut hair is knotted and matted. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Eccentric and domineering, Peter will drive conversation. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in a small village he learned the ways of the warrior from his mother. In his 13th year, his parents were killed by a goblins raid, leaving Peter alone in the world. After a stint in an orphanage, he was adopted. He now mingles about in high society.
Motivation: To end his boredom; and he wants revenge against goblins
Ideals: Extrovert, Fighting. Flaws: Mundane. Bonds: Enemies, Rich. Occupation: Soapmaker
Voice: Soft and mumbly
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 600 sp.
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Their contribution stands as a beacon of hope for all adventurers!
