Halimath Tao, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He dresses like a well dressed Armorer does. He is an epitome of beauty. He wears a colorful flower in his golden hair. His face is covered beneath a completely black helmet.
Personality: Eccentric and domineering, Halimath will drive conversation. He is able to fit into much smaller and tighter spaces than normal.
History: Halimath was raised in a hard working conservative environment. His psionic abilities were realized during a raid on his village. He tends to his Armorer job now, and dutifully fulfills any obligations he has.
Motivation: Balancing his hectic life and new Armorer responsibilities is difficult; and further expansion of business
Ideals: Extrovert, Gifted. Bonds: Job, Attractive. Occupation: Armorer
Voice: Old thin voice
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Good (CR 10)
Armor Class 12
Hit Points 41 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 9 (-1) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: Black velvet mask with numerous citrines (140 gp). 1 Minor magic item.
Norman Dulmage, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times, and he perpetually has his sai ready. His blonde hair is thinning but still full. His ears are large.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: When he was but 6 years old his parents immigrated from the west. When money was particularly tight he was walking through alleys when he overheard a Weaver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's also a talented Baker, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Weaver responsibilities is difficult.
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Poor, Job, Immigrant. Occupation: Weaver
Voice: Dark and ominous
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 800 gp.
Gilthur Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: He wears blue leather gloves, a blue jacket, and tight pants. He carries a battered scythe and tarnished nunchaku as well. His auburn hair is lengthy. He has a tattooed face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: His mother raised him in a mountain cabin. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Painter work with an outfit from a few towns over. Painter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: He is unsatisfied with his job; and he is wracked by social anxiety
Ideals: Fighting, Optimist. Flaws: Fearful. Bonds: Nature, Job. Occupation: Painter
Voice: Middle-eastern accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 49 (7d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Sylvan, Druidic
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 10000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Chay Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt. He has a long auburn beard with little hanging trinkets. His eyes are brown.
Personality: He is fixated on the number 80. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Chay took refuge in the ruined castle and found the beat up shield and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Justice. Flaws: Insane. Bonds: Nature, Immigrant. Occupation: Locksmith
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 4)
Armor Class 14
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
